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As for warpcore they were changed, and I plan on making the fighter and small consume less antimatter.
Also, the overclock for the deck phaser cannon will turn it into a tetryon cannon that acts as an improved disruptor
It would be more work and I feel bad for suggesting it but a possible solution could be adding lower-stat parts that could work on weaker ships for the early game. Something like a fighter shieldcore to go with the fighter warpcore, allowing for things like an Oberth or Danube shuttle as tier 1-2 combat craft?
Also, were there any changes to the warpcores recently? Before the new vanilla version dropped I was noticing a much easier time keeping my ship using the Small Warpcore running efficiently.
I wasn’t too sure what levels to put ships on so I did it very very vaguely off of the vanilla tier chart.
So some ships may be way too hard or way too easy for their tier
The AI doesn't need to worry about fuel as much as players, as neutral ships fully restock automatically. This can be a problem in career mode as Mirandas and Constitutions can wind up in the pool for lower tier pirates. I had a run get real interesting early when a Constitution was loaded in as part of a Pirate Hunter quest, so Kirk just patrolled around the starting system in an enterprise that would never run out of antimatter and torpedoes.
This is just my gripes from career mode, though. Still love this mod and really appreciate the effort you've put into it! Sorry I can't really offer any sort of hard numbers or real suggestions.