Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

[Beta] ST-AFA - Core
33 Comments
Sparky  [author] 11 Aug @ 11:39am 
Yes, it is currently not functional, apologies I thought I had put that in its description
M. Kakrot 11 Aug @ 11:29am 
The overclocked deck phaser cannon doesn't seem to work for me. When overclocked it doesn't fire nor follow a target.
Sparky  [author] 31 Jul @ 5:19am 
We’ve been discussing on the discord server, and believe nx era parts would be beneficial for the starting sectors. Mostly consisting of phase cannon and spatial torpedos (I don’t believe I can make a grappler work visually sadly).
As for warpcore they were changed, and I plan on making the fighter and small consume less antimatter.
Also, the overclock for the deck phaser cannon will turn it into a tetryon cannon that acts as an improved disruptor
DasMoonBat 31 Jul @ 1:37am 
The Connie and Miranda were both real challenges, the Connie in particular can be an end-runner if one spawns as a pirate or fugitive in the starting system. A big part of that is the shield-core, even with disrupters it can be tricky to get through the shields and start damaging the hull before phaser fire and torpedoes start taking parts off of my ship.
It would be more work and I feel bad for suggesting it but a possible solution could be adding lower-stat parts that could work on weaker ships for the early game. Something like a fighter shieldcore to go with the fighter warpcore, allowing for things like an Oberth or Danube shuttle as tier 1-2 combat craft?
Also, were there any changes to the warpcores recently? Before the new vanilla version dropped I was noticing a much easier time keeping my ship using the Small Warpcore running efficiently.
Sparky  [author] 23 Jul @ 9:23am 
Did you find the connie to hard to destroy?
I wasn’t too sure what levels to put ships on so I did it very very vaguely off of the vanilla tier chart.
So some ships may be way too hard or way too easy for their tier
DasMoonBat 23 Jul @ 2:35am 
The more efficient factory would be a big help, especially one that works for dilithium as well. Apart from that, the resource cost for some parts and the credit cost for the blueprints can feel prohibitively high in career mode. That could just be me trying to start using some of the mod parts too early, though.

The AI doesn't need to worry about fuel as much as players, as neutral ships fully restock automatically. This can be a problem in career mode as Mirandas and Constitutions can wind up in the pool for lower tier pirates. I had a run get real interesting early when a Constitution was loaded in as part of a Pirate Hunter quest, so Kirk just patrolled around the starting system in an enterprise that would never run out of antimatter and torpedoes.

This is just my gripes from career mode, though. Still love this mod and really appreciate the effort you've put into it! Sorry I can't really offer any sort of hard numbers or real suggestions.
Sparky  [author] 13 Jul @ 10:05am 
For warpcores I am planning on making a factory for bulk crafting of antimatter. This would allow for turning hyperium into antimatter at a better rate, also it would allow for turning dilithium into antimatter at an even better rate. The hope would a single craft using dilithium would fully stock a mid sized ship. As for when to switch I am not really sure. I'll admit my primary focus hasn't been on the career progression. If you have any suggestions or if you noticed anything in particular it would be helpful to know. I may start my own career game after the release of dilithium asteroids and the factory.
DasMoonBat 12 Jul @ 6:10pm 
I quite enjoy your work on this content, seeing as I can't get the main branches to work. I have some trouble using parts in career mode, the cost of keeping warp cores powered and buying new blueprints feels prohibitive. Any career mode tips for when I should switch from vanilla ship parts to using the modded parts?
DasMoonBat 1 Jun @ 9:41pm 
I'm so glad this works.
Warhero5566 31 May @ 3:45pm 
also to bridge the gap between Phasers you could take a page out of the Star Trek lore and make Phaser types, i know in starfleet there are at least 13 levels of phasers, im probably thinking too far into this..
Warhero5566 31 May @ 1:13pm 
you could make them like you've made the normal phasers, but blue for some of beams, and more of how the PD beam fires y'know?
Sparky  [author] 31 May @ 1:41am 
No clue, my bottleneck as always will be the graphics more than the coding
Warhero5566 30 May @ 11:36pm 
any idea on when this will come out? i can offer my help but im just a rookie when it comes to modding,
Sparky  [author] 30 May @ 2:31pm 
Well imma just spit ball here (I’ve given it little thought thus far)
Low tier/early game tech
Blue thin graphic (obvs) (may already have one)
Will be a beam with very short life (unlike phasers)
I will likely give it a burst (I am actually watch discovery now as of a few days ago so I will determine the amount from that, maybe 3 if at all)
Low damage, high-ish fire rate
2x2, 3x3
270 degree?
Mid-low power use, maybe need to be manually powered
200 ish range? Idk
Crewed in the part, maybe 2
Could do ToS and Disco fire variants as a toggle button like missiles, ToS is beam Disco is burst, depending on the damage differences I can increase the relative power costs, ToS should be higher. Hopefully this could also serve as a better gap between these and regular phasers in terms of progression
Warhero5566 30 May @ 12:58pm 
Okay i was gonna come in here and give a few Recommendations on Cold-Cycle Phasers but truth be told i cant find anything about them other then them being in TOS and discovery, while also being Cycling phasers arrays, whats your plans for them if i may ask?
Sparky  [author] 30 May @ 1:09am 
Cold-cycle is certainly possible yes. I have been thinking about shuttle torps, not entirely sure how I can balance them well, without them being almost entirely useless like the shuttle phaser, but I could add them just for parity. Maybe a triple burst of micro torps
Warhero5566 29 May @ 11:40pm 
Hey, What about Cold cycle phasers? like the ones in TOS and discovery, they are the blue ones. and i would like to know about shuttle Torps?
Sparky  [author] 28 May @ 1:25am 
@Finest Fellaz yes I have started on dilithium asteroids, not sure when they’ll be done though

@Warhero5566 I can just reskin phasers yes, however it would be nice to give them something different to set them apart, I imagine it will use the new status effect system from Meltdown
Warhero5566 27 May @ 9:44pm 
something you could do is make Vulcan weapons, im not sure how to code works, but really you can just change the color of some of the ingame Starfleet weapons,
Finest Fellaz 27 May @ 6:14am 
im still having trouble getting a reliable source of dilithium crystals. i got lucky with a freighter that had 8 , but thats all iv seen . is there a plan to make them mineable on asteroids?
Sparky  [author] 27 May @ 2:23am 
There is a built-in example mod in the games local files, as well as quite a few tutorial mods on the workshop
Warhero5566 26 May @ 8:49pm 
thats nice! i always wanted to mod, but never really knew how..
Sparky  [author] 26 May @ 1:39am 
I’m currently the only active dev, so progress is very slow, aside from the already existing projectile sprites I haven’t made any progress on them I’m afraid. I can certainly look into it though
Warhero5566 25 May @ 11:42pm 
If i may ask? how close are you to releasing the Klingon weapons and stuff like that? i cant wait!
Sparky  [author] 12 Mar @ 8:01am 
As much as I would love to that isn’t possible with the current coding framework Cosmoteer has. However a cloak is a planned vanilla feature
Kelon 11 Mar @ 6:05pm 
You should totally make a cloaking device
Sparky  [author] 17 Feb @ 5:52pm 
You shouldn’t need a warpcore no, just the phaser bank and its control room
Finest Fellaz 16 Feb @ 11:05am 
no worries , as i said i have tried over 8 stations and nothing , i have not tried hailing ships yet to see if they have them tho . but as it stand i cant get any warp cores. do i need a warp core to get phasers working? the only ones i can get to work are the small point defence phasers u get early on
Sparky  [author] 15 Feb @ 9:30pm 
Ohhh I forgot to fix that. The only way to get them afaik is from traders and stations. I really need to get around to making the asteroid for it :p
Finest Fellaz 15 Feb @ 7:06pm 
iv been to many stations , checked all the factory options and there is no way i have found to get the dilithium crystals. is there a way to make them available? as u need them for the warp core
Finest Fellaz 15 Feb @ 3:46pm 
sorry to ask but how to get the dilithium crystals?
Sparky  [author] 15 Feb @ 10:19am 
Different factions are planned. But since I am the only currently (semi) active dev atm I am mostly focusing on federation stuff. Klingon is the next one I am looking into though, namely the disruptor, shield and warpcore
Finest Fellaz 12 Feb @ 10:36am 
CANT BELIEVE IT WORKS! its a legit mod and works great ! pls more weapons if u can? borg , romulan , klingong etc??????? thanks so much!