Barotrauma

Barotrauma

46 ratings
Raven-1 V.2
   
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11 Jan @ 5:50am
15 Jan @ 11:16pm
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Raven-1 V.2

Description
Credits to Maxyalls EBIKKO Mk-III

Massive Overhaul to my previous overhaul.
Fixed ballasts pathing, airlocks, auto closing doors, storage, indestructable engines, doubled walls, sorta balanced power/turrets.

Tweaked the rooms a ton and expanded them.

New Easter Egg.
23 Comments
arb0 5 Jun @ 11:45pm 
Please finish
Лодка не доделана, насос в кислородном отсеке не подключен к датчику воды, нет вентеляций в некоторых отсеках. 2 двигателя на которые ещё и нажать сложно. Дизайн крутой
Zenith 25 May @ 8:57pm 
There's no air vent in the brig lol. Prisoners almost suffocated.
Zenith 25 May @ 4:11pm 
Something is very wrong with the power setup. Turrets draining constantly.
Pump next to oxygen generator is always on and not using the water sensor.
BrotherPig  [author] 15 May @ 1:41am 
@Maxyall Really cool to the original Workshop Creator using a modified version of his own ship. Hopefully you like the edits, the layout is much different now. I fixed a lot of the double hulls and AI pathing but I am clueless on how to make a clean power/wire setup.

Props to you for making the original Ebikko design, its VERY time consuming creating and debugging a sub. I was going to make my own ship but it was very daunting as I only had 20ish hours in the game and didn't know what you should and shouldn't have.

This sub edit was a good starting point and the comment section has been very informative, youtube explanations for sub making is horrific right now. They're all very hard to follow, too long, or don't contain the information I need. Dissecting existing ships was much more informative.
Maxyall 12 May @ 9:31am 
It's like finding my old Millennium Falcon after so long. Currently running a coop campaign with this bad boy.
@Vainglorious so i have no idea what i'm doing but it sounds like go into each of the 4 turrets (actually the big hardpoint appears to be connected only to a capacitor) and just disconnect the wires that lead to the junction box section instead of the capacitor room?
Kirb Your Enthusiasm 23 Apr @ 12:32pm 
This is a great, comfy little tier one sub, and the wonky AI behaviour with the top hatch hasn't given me much trouble at all. Is there anything like this for tiers 2 and 3 that anyone could point me towards on the workshop?
0b 18 Apr @ 5:49pm 
amazing how so many ships dont add tier, cost, hardpoints, rec crew, facilities, features.
It takes what 3 minutes to do that?
BrotherPig  [author] 5 Apr @ 9:45pm 
@AshaTatarin The windshield wiper activates an electric discharge thing on the front windshield lol. Not much I can do about the bots behavior when they try to use the top hatch sadly. During floods they try to repair the top hatch but the water pushes them down and they get stuck in a repair loop. Now I know for future subs that exits on top cannot be a vertical shaft, needs to exit to the left or right so water can't push them down.

I may try to fix it with another iteration but I'm taking a break from editing ships for a bit.