Barotrauma

Barotrauma

Raven-1 V.2
23 Comments
arb0 5 Jun @ 11:45pm 
Please finish
Лодка не доделана, насос в кислородном отсеке не подключен к датчику воды, нет вентеляций в некоторых отсеках. 2 двигателя на которые ещё и нажать сложно. Дизайн крутой
Zenith 25 May @ 8:57pm 
There's no air vent in the brig lol. Prisoners almost suffocated.
Zenith 25 May @ 4:11pm 
Something is very wrong with the power setup. Turrets draining constantly.
Pump next to oxygen generator is always on and not using the water sensor.
BrotherPig  [author] 15 May @ 1:41am 
@Maxyall Really cool to the original Workshop Creator using a modified version of his own ship. Hopefully you like the edits, the layout is much different now. I fixed a lot of the double hulls and AI pathing but I am clueless on how to make a clean power/wire setup.

Props to you for making the original Ebikko design, its VERY time consuming creating and debugging a sub. I was going to make my own ship but it was very daunting as I only had 20ish hours in the game and didn't know what you should and shouldn't have.

This sub edit was a good starting point and the comment section has been very informative, youtube explanations for sub making is horrific right now. They're all very hard to follow, too long, or don't contain the information I need. Dissecting existing ships was much more informative.
Maxyall 12 May @ 9:31am 
It's like finding my old Millennium Falcon after so long. Currently running a coop campaign with this bad boy.
@Vainglorious so i have no idea what i'm doing but it sounds like go into each of the 4 turrets (actually the big hardpoint appears to be connected only to a capacitor) and just disconnect the wires that lead to the junction box section instead of the capacitor room?
Kirb Your Enthusiasm 23 Apr @ 12:32pm 
This is a great, comfy little tier one sub, and the wonky AI behaviour with the top hatch hasn't given me much trouble at all. Is there anything like this for tiers 2 and 3 that anyone could point me towards on the workshop?
0b 18 Apr @ 5:49pm 
amazing how so many ships dont add tier, cost, hardpoints, rec crew, facilities, features.
It takes what 3 minutes to do that?
BrotherPig  [author] 5 Apr @ 9:45pm 
@AshaTatarin The windshield wiper activates an electric discharge thing on the front windshield lol. Not much I can do about the bots behavior when they try to use the top hatch sadly. During floods they try to repair the top hatch but the water pushes them down and they get stuck in a repair loop. Now I know for future subs that exits on top cannot be a vertical shaft, needs to exit to the left or right so water can't push them down.

I may try to fix it with another iteration but I'm taking a break from editing ships for a bit.
AshaTatarin 5 Apr @ 2:10pm 
super cool submarine , placement of stuff is one of the best I've seen , some scary stuff I encounter on a looong run;

Bots shit their pants when they try to enter / leave sub , they also get stuck on obtained railgun cannon (easy fix by making bot path a bit further from sub)

Bots don't fix the engine , they go to it , and can't crouch properly and they just stand here for a moment and go somewhere else fixing stuff

design is good , armory is spacious and fabricators eat materials from lockers as they should, manual button for depth bomb feels like a weird desition , at the start I was not sure which of the buttons to press to launch, but it's not as bad as putting new depth charge in barsuk when it's 12 kilometers away from monitor

[9.5] xdx's out [10] charybdys screams I'd say , without ever knowing what windshield wiper is...
Emperor Palpatussy 4 Apr @ 8:30pm 
Looks amazing
Vainglorious 19 Mar @ 10:49am 
The Capacitors Drain energy if changed the charge rate too fast, you could fix this by removing the wires going from junction boxes to all 4 turrets (because turrets aren't meant to be connected to junction boxes, only to capacitors which they already are)
BrotherPig  [author] 11 Feb @ 2:50am 
@Akulvo I'm am not experienced with wiring and It's basically all the original wiring from the original mod creator. It's pretty messy, feel free to post suggestions and I'll try to fix.
Akulvo 7 Feb @ 11:46pm 
What is with the wiring on the Capacitors? They never gain charge and just remain empty
BrotherPig  [author] 5 Feb @ 11:04pm 
@킨제유만 late response, but yes and no. The bots sometimes have hard time repairing the very high ceiling in the upper deck even though it can be reached easily, and they have a hard time repairing the top exit hatch when water is pouring in as they'll get moved away whilst repairing. Other than that, it works great. Im SURE there's probably some little issue I have yet to find but that's just how it goes.
킨제유만 20 Jan @ 11:11pm 
Is this a bot friendly mod?
CAPTAIN COMMANDO 20 Jan @ 8:47pm 
The EBIKKO was always one of my favorite subs. I played with it a lot when I only had 2 other people to play with.

The Type 7 Akimbo was always my main sub besides this.
Nice work!
Fallanor 19 Jan @ 3:29am 
that shit looks good
BrotherPig  [author] 15 Jan @ 11:19pm 
@Rogue Random. I changed the loaders for the turret bases into the correct ones and linked'em up. I also added 3 periscopes above the steering wheel for looking around the ship's exterior and put the charging station in front of the steering wheel.

Reactor power got reduced and other stuff needs the correct amount of power now.

Engine is similar to the Orka's at 500 force and 1800 power consumption. Should be pretty campaign ready now.
Rogue Random 15 Jan @ 7:13am 
Interesting submarine but the weapons need to be fixed, the loaders just stay as a railgun or coilgun loaders and aren't properly connected to the two purchasable guns
SquadMonster. 14 Jan @ 9:02am 
Good submarine:OnFire: