Total War: WARHAMMER III

Total War: WARHAMMER III

581 ratings
High Gothic Empire Reskin
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graphical
Tags: mod
File Size
Posted
Updated
207.922 MB
11 Jan @ 8:16pm
18 Apr @ 11:37pm
2 Change Notes ( view )

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High Gothic Empire Reskin

In 1 collection by Master Confounder
Master Confounder's Mods
20 items
Description
Character Unit Cards & 2d Portraits Coming Soon!

What this Reskin Does
- Influenced by historical armor from the Gothic period but made more fantastical. (Not Lore Friendly)
- Generally makes the Empire look more industrially advanced and armored in appearance.
- The Empire's units look more like a cohesive army.
- Regiments of Renown and Elector Count Troops now have more identifiable visual traits.
- More helmet and head variants for all units. State Troops also have better facial hair variants including more colors.
- More torso and leg variations.
- Vanilla Generals, Master Engineers, Engineers and Captains variants all reskinned to have closed helms and different armor types.
- Added officers and sergeants to most melee infantry, excluding regiments of renown and elector count troops.

Units Reskinned
- Generals
- Master Engineer
- Captains
- Engineer
- Archers
- All State Troops
- Artillery Crew
- Free Company Militia (Empire)
- Huntsmen
- Nuln Ironsides
- Hochland Long Rifles
- Greatswords
- Pistoliers
- Outriders
- Empire Knights
- Reiksguard
- All Regiments of Renown
- All Elector Count Units

Recommended Mods (and Used in Photos)
- Servants of the Land - Simple Empire Foot Knights by Me - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3405784359
- Warhammer 1 Texture Update Project by Dead Baron - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3237873696
- Ultimate Lighting by Mazisky - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2922534576
- Reloading Animations by Marthenil - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2858832821
- Conqueror: Chivalrous Animation With Effect by Conqueror - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3306362184

Compatibility
This is a reskin that doesn't alter any data tables besides ones that alter the elector count units and regiments of renown faction color schemes, meaning it will be compatible with any mod that doesn't change the models of any of the units altered by this reskin. I also have altered the original variant files for some units so if a mod uses the vanilla models with no alteration my reskin may override it (no guarantees). I have no plans to make my reskins or projects compatible with any other mod that I do not use.

Tags (Ignore)
Empire, Imperial, Renaissance, Gothic, Historical, Armored, Armoured, Reskin, Landsknecht, Fantasy, Industrial, More Variants

Cheers!
Popular Discussions View All (1)
4
7 Apr @ 3:21pm
Modding Reskins
Brother John
154 Comments
HolyMolyOllyPoly 12 Jul @ 2:17pm 
I've found a compatibility issue with Sturmageddon's "Disciplined State Troops" mod that messes up Carroburg Greatswords' textures, which is a shame because it otherwise pairs really well with the professional and more uniform soldiers this mod provides.
Jeremy Lin 6 Jul @ 3:12am 
@Ambus yeah happen to me too. i wonder why SFO cause it.
Zerobravo 27 Jun @ 2:40am 
Just wanted to say thank you for all the work you did for this mod. Always loved Gothic armour.
Master Confounder  [author] 23 Jun @ 12:43pm 
@Ambus: Try swapping load orders, most of the "mod doesn't work" reports come from people having mod conflicts so I stopped responding.
Ambus 21 Jun @ 4:34am 
I tried enabling 1 mod at a time, and it seems like SFO mod is causing the bug sadly
Ambus 21 Jun @ 3:45am 
Any1 else have Amethyst Ironsides bugging or is it just me?
Master Confounder  [author] 19 Jun @ 9:36am 
@Stoney: Life is kicking my ass right now so unfortunately not. I couldn't even give you a timeline. Whenever the Slaanesh dlc comes out I may return to modding.
Stoney 19 Jun @ 9:08am 
Looks awesome!

Any ETA for the Unit and 2D portraits?
Master Confounder  [author] 18 Jun @ 11:38am 
The mod is working just fine on my end, no need for an update right now. Please let me know if anything specifically is off.
MikeAlistar 18 Jun @ 2:03am 
pls up 6.2🙏