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However, I do agree that the first level is a zapper overloaded map, and can be frustrating. Even though there is a way to exploit the zappers to make it extremely easy to pass the level, I'll do something about it. That may also change the entire map, but I'll see what I can do to try and keep it similar.
I do agree on how the lasers were overused though. Like I realise whenever I start building a playlist, it's ultimately insensible and incorrigible. Always towards the end would there finally be the slight chance when my logical sense finally kicks in.
There's still that one thing though. I would try playing the levels in different ways that I anticipate different ideas players may try to pass the level in, but there will always be that few other ways I just didn't think of. Like how that one person exploited my entire first level with no fire hazard and completed the level fully. MEGA SHOCK .
Damn I wish I'd see myself making a fully logical community map one day.
You overused the lasers in the first levels, making it awful.
each encore had a level mistake to be checked (the duckshark didn't die, a sign is blocking the generator pad, and other minor issues)
The encores were probably the best levels I ever played, the boss levels were great as well. To conclude, the playlist is great, and I would reccomend heroic prisoners to try it out!
Thanks for the fun!
Guess "gentle" is a word I must carve deep into me. XD
I appreciate your thoughts and POVs on the maps though. They're seriously interesting and cool.