BattleBlock Theater

BattleBlock Theater

35 ratings
Hero's Path
   
Award
Favorite
Favorited
Unfavorite
Descriptor Tags: SoloStory
File Size
Posted
Updated
35.600 KB
11 Nov, 2014 @ 9:40pm
17 Nov, 2014 @ 5:42am
8 Change Notes ( view )

Subscribe to download
Hero's Path

Description
Will you take on the journey to become a hero?

Take on a series of training to become a mighty hero who will brave through fire, outsmart dangerous enemies, and... be sure not to drown yourselves. Battle against time as you wreck your head and use what you have learnt through your training in the big battle against the MYEAHH army!

If you thought that was the end... no. Put yourselves in more time trials to test your abilities again! I must say, be daring enough and find the secret area to pointlessly aid in your training!



NOTE: This set of levels are unlike my other set of rage-inducing levels. There's some logic to it. Some. Mostly actually. No senseless death unless you're trying too hard to die. It is a test of reflex, observance, and wits.



P.S. It was terribly difficult to stop myself from being brutal in the creation, but it all ends well.

P.S.S. If you saw this on coop, it was an accident. I may make a coop version though. C:
17 Comments
Noa  [author] 24 Nov, 2014 @ 1:27am 
HattyArrow, if it isn't a challenge and is easy to pass, that wouldn't train you to be a hero now, would it? *wink wink*

However, I do agree that the first level is a zapper overloaded map, and can be frustrating. Even though there is a way to exploit the zappers to make it extremely easy to pass the level, I'll do something about it. That may also change the entire map, but I'll see what I can do to try and keep it similar. :bbtcat:
DollParts 23 Nov, 2014 @ 2:46pm 
Too hard on the first level, And that's the 2nd checkpoint, Too many zappers, Not easy, Try to make it more easier by not putting TOO MANY zappers.
Bry 22 Nov, 2014 @ 3:18pm 
Oh, Ok :P
Noa  [author] 20 Nov, 2014 @ 1:17am 
No, it isn't supposed to fall down the bridge, but I can't remember why I placed a block that would disappear after the switch is infinitely turned on. It's been months since I made that map before I uploaded it, so if I can't find the reason I placed it there by tomorrow, I'll remove it.
Bry 19 Nov, 2014 @ 6:34pm 
Hey, In Lv. 1, Near The End, That Behemoth, Was It Supposed To Fall Out?
Noa  [author] 16 Nov, 2014 @ 11:31pm 
SyntaxX, I'm glad you enjoyed it. :D But yeah, I'm going to have to review those problematic levels.

I do agree on how the lasers were overused though. Like I realise whenever I start building a playlist, it's ultimately insensible and incorrigible. Always towards the end would there finally be the slight chance when my logical sense finally kicks in.

There's still that one thing though. I would try playing the levels in different ways that I anticipate different ideas players may try to pass the level in, but there will always be that few other ways I just didn't think of. Like how that one person exploited my entire first level with no fire hazard and completed the level fully. MEGA SHOCK .

Damn I wish I'd see myself making a fully logical community map one day. :bbtcat:
[A]shAsh 16 Nov, 2014 @ 8:49am 
Impressive playlist, there were a lot of original ideas (especially the forest and water levels, they were amazing)

You overused the lasers in the first levels, making it awful.

each encore had a level mistake to be checked (the duckshark didn't die, a sign is blocking the generator pad, and other minor issues)

The encores were probably the best levels I ever played, the boss levels were great as well. To conclude, the playlist is great, and I would reccomend heroic prisoners to try it out!

Thanks for the fun!
sentxrn 15 Nov, 2014 @ 11:02pm 
:bbtcat:
Noa  [author] 14 Nov, 2014 @ 1:08am 
单机之魂重燃!, i know right. :bbtcat:
Noa  [author] 14 Nov, 2014 @ 1:08am 
Mumalot, I don't actually hate the player. It's more of like I don't want to create something simple that can be easily completed, and yet I tried too hard to make it slightly more complex and it ended up being horribly brutal.

Guess "gentle" is a word I must carve deep into me. XD
I appreciate your thoughts and POVs on the maps though. They're seriously interesting and cool. :bbtcat: