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However, I do agree that the first level is a zapper overloaded map, and can be frustrating. Even though there is a way to exploit the zappers to make it extremely easy to pass the level, I'll do something about it. That may also change the entire map, but I'll see what I can do to try and keep it similar.
I do agree on how the lasers were overused though. Like I realise whenever I start building a playlist, it's ultimately insensible and incorrigible. Always towards the end would there finally be the slight chance when my logical sense finally kicks in.
There's still that one thing though. I would try playing the levels in different ways that I anticipate different ideas players may try to pass the level in, but there will always be that few other ways I just didn't think of. Like how that one person exploited my entire first level with no fire hazard and completed the level fully. MEGA SHOCK .
Damn I wish I'd see myself making a fully logical community map one day.
You overused the lasers in the first levels, making it awful.
each encore had a level mistake to be checked (the duckshark didn't die, a sign is blocking the generator pad, and other minor issues)
The encores were probably the best levels I ever played, the boss levels were great as well. To conclude, the playlist is great, and I would reccomend heroic prisoners to try it out!
Thanks for the fun!
Guess "gentle" is a word I must carve deep into me. XD
I appreciate your thoughts and POVs on the maps though. They're seriously interesting and cool.
Encore1: it's easily possible to get stuck in the teleporters; since you need to deactive the orangeswitch to jump thru the 1st teleporter... which then blocks any and all exits. Also the mirrorbridge at the end is being blocked by the warning-sign
Encore 2 and 3 were your nicest stages.
a nice set of stages, but one last question... do you hate the player?
Maybe make this a lil more death-friendly it'll be a better set of stages. Giving you a thumbs up even though with all the rage & playerhating. i'd give ya a 8/10 if I could.
Try my stages though... player friendly but awesomely unique.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=283512117
Forest1: take away the damn toast, he gets in the way of the fuzzys & is unkillable; making the process of getting the drag-block & the rock where theyre supposed to go a pain in the F'n ass if even possible (if the toast gets stuck on the spikes, it's nearly impossible to get'm outta the way of the fuzzy). Not every switch needs to have a rock fall on you too.
Flood1, the cake room has no exit.
Flood2, take away the 2 useless teleporters & again, you dont NEED EVERY SWITCH TO DROP A ROCK ON YOUR HEAD.
Flood3, NOT EVERY SWITCH NEEDS TO DROP FOUR ROCKS ON YOU!...
Finale1, i hate you.
Finale2, omg a switch that doesn't kill you!?