BattleBlock Theater

BattleBlock Theater

Hero's Path
17 Comments
Noa  [author] 24 Nov, 2014 @ 1:27am 
HattyArrow, if it isn't a challenge and is easy to pass, that wouldn't train you to be a hero now, would it? *wink wink*

However, I do agree that the first level is a zapper overloaded map, and can be frustrating. Even though there is a way to exploit the zappers to make it extremely easy to pass the level, I'll do something about it. That may also change the entire map, but I'll see what I can do to try and keep it similar. :bbtcat:
DollParts 23 Nov, 2014 @ 2:46pm 
Too hard on the first level, And that's the 2nd checkpoint, Too many zappers, Not easy, Try to make it more easier by not putting TOO MANY zappers.
Bry 22 Nov, 2014 @ 3:18pm 
Oh, Ok :P
Noa  [author] 20 Nov, 2014 @ 1:17am 
No, it isn't supposed to fall down the bridge, but I can't remember why I placed a block that would disappear after the switch is infinitely turned on. It's been months since I made that map before I uploaded it, so if I can't find the reason I placed it there by tomorrow, I'll remove it.
Bry 19 Nov, 2014 @ 6:34pm 
Hey, In Lv. 1, Near The End, That Behemoth, Was It Supposed To Fall Out?
Noa  [author] 16 Nov, 2014 @ 11:31pm 
SyntaxX, I'm glad you enjoyed it. :D But yeah, I'm going to have to review those problematic levels.

I do agree on how the lasers were overused though. Like I realise whenever I start building a playlist, it's ultimately insensible and incorrigible. Always towards the end would there finally be the slight chance when my logical sense finally kicks in.

There's still that one thing though. I would try playing the levels in different ways that I anticipate different ideas players may try to pass the level in, but there will always be that few other ways I just didn't think of. Like how that one person exploited my entire first level with no fire hazard and completed the level fully. MEGA SHOCK .

Damn I wish I'd see myself making a fully logical community map one day. :bbtcat:
[A]shAsh 16 Nov, 2014 @ 8:49am 
Impressive playlist, there were a lot of original ideas (especially the forest and water levels, they were amazing)

You overused the lasers in the first levels, making it awful.

each encore had a level mistake to be checked (the duckshark didn't die, a sign is blocking the generator pad, and other minor issues)

The encores were probably the best levels I ever played, the boss levels were great as well. To conclude, the playlist is great, and I would reccomend heroic prisoners to try it out!

Thanks for the fun!
sentxrn 15 Nov, 2014 @ 11:02pm 
:bbtcat:
Noa  [author] 14 Nov, 2014 @ 1:08am 
单机之魂重燃!, i know right. :bbtcat:
Noa  [author] 14 Nov, 2014 @ 1:08am 
Mumalot, I don't actually hate the player. It's more of like I don't want to create something simple that can be easily completed, and yet I tried too hard to make it slightly more complex and it ended up being horribly brutal.

Guess "gentle" is a word I must carve deep into me. XD
I appreciate your thoughts and POVs on the maps though. They're seriously interesting and cool. :bbtcat:
OneLastDaNce 13 Nov, 2014 @ 10:57pm 
interesting:bbtduckshark:
Mumalot 13 Nov, 2014 @ 2:12pm 
*continued*
Encore1: it's easily possible to get stuck in the teleporters; since you need to deactive the orangeswitch to jump thru the 1st teleporter... which then blocks any and all exits. Also the mirrorbridge at the end is being blocked by the warning-sign
Encore 2 and 3 were your nicest stages.

a nice set of stages, but one last question... do you hate the player?
Maybe make this a lil more death-friendly it'll be a better set of stages. Giving you a thumbs up even though with all the rage & playerhating. i'd give ya a 8/10 if I could.

Try my stages though... player friendly but awesomely unique.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=283512117
Mumalot 13 Nov, 2014 @ 2:12pm 
Volcano stages... go a lil easier on the damn lasers. The fuzzybeasts keep blocking the lasers in mid shot so you can die instantly and without warning if an offscreen fuzzy gets outta the laser path.
Forest1: take away the damn toast, he gets in the way of the fuzzys & is unkillable; making the process of getting the drag-block & the rock where theyre supposed to go a pain in the F'n ass if even possible (if the toast gets stuck on the spikes, it's nearly impossible to get'm outta the way of the fuzzy). Not every switch needs to have a rock fall on you too.
Flood1, the cake room has no exit.
Flood2, take away the 2 useless teleporters & again, you dont NEED EVERY SWITCH TO DROP A ROCK ON YOUR HEAD.
Flood3, NOT EVERY SWITCH NEEDS TO DROP FOUR ROCKS ON YOU!...
Finale1, i hate you.
Finale2, omg a switch that doesn't kill you!?
Noa  [author] 12 Nov, 2014 @ 11:08am 
Em96, I'm sorry to hear that the coloured block was still within the map. I have removed it from the level, and checked through other levels, so hopefully none exists within the playlist now. I'm glad to hear that you enjoy it.
Emryn 12 Nov, 2014 @ 10:30am 
You've made some really good levels but I couldn't get past the 5th one as I always started on the coloured block instead of the actual starting crate which means i'm only able to collect 2 strawberries and the pie, is there any way you could fix this? I would like to be able to complete all the levels.
Noa  [author] 12 Nov, 2014 @ 5:32am 
Armado, the levels are all finishable. Anyhow, I made it so much easier for one to pass the first level now. Do give it a shot again. :bbtcat:
Armado 12 Nov, 2014 @ 2:56am 
First level is impossible, bad plz make them finishable