Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Leugi's Haiti Civilization and Touissaint Louverture (GS version)
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Type: Mod
File Size
Posted
Updated
117.726 MB
13 Jan @ 5:16am
17 Jan @ 9:00am
3 Change Notes ( view )
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Leugi's Haiti Civilization and Touissaint Louverture (GS version)

Description
Leugi's Haiti Civilization and Touissaint Louverture (GS version)

Reupload of the original mod by Leugi.
This is an updated version of Leugi's Haiti Civilization and Touissaint Louverture mod. It adds the Haiti Civilization with Toussaint Louverture as its leader for Civilization VI - Gathering Storm (and later).

If you like the Haiti Civilization mod: please support the original creators : Leugi & Captain Lime.
All credit to the original creators!

For more detailed information about this mod please visit the Steam page of the original mod!

DO NOT USE TOGETHER WITH THE ORIGINAL MOD!



What has been updated?
- now compatible with GS and NFP
- needs both DLCs R&F and GS
- StatusMessages have been moved to notifications (NOTIFICATION_USER_DEFINED_7)

What has been tested?
- Mother of Liberty: burst of faith
- Mother of Liberty: policy card unlocking
- Abolition: era scores from removing builders
- Artisan of Abolition: pillaging a tile with a luxury resource grants a free builder

What has NOT been tested?
- AI/computer playing Haiti
- multiplayer

Known problems
- the icons (and their sounds) for notifications of type USER_DEFINED_X are not consistent and can even change during the game!





If you like the Haiti Civilization mod: please support the original creators : Leugi & Captain Lime.
All credit to the original creators!

If you want to appreciate the time and work I put into this update:
Feel free to buy me a cup of tea on Ko-fi to help me stay awake 😉.

[ko-fi.com]

But again: please support the original creators : Leugi & Captain Lime.
All credit to the original creators!
25 Comments
TrueRebel 23 Apr @ 12:29pm 
Thank you so much for the effort. This used to be my favourite modded civ, I'm so grateful it's back.
Marko Podarko 5 Feb @ 8:43am 
Hello. I believe the 'relationships' section of a leader's menu is part of the base game? I've used it countless times to see how many civs the AI has met. If I and the AI have both met the same civ, then it displays there leader icon under the relationships tab.

The only mod I can think of that may impact the icon showed for the Haiti leader is the 'leader pass visual adjustments' mod, which makes the leader pass leader's icons less 'glossy' ingame.

Thank you for the reply! :D
H.Humpel  [author] 2 Feb @ 10:42am 
@Marko Podarko: thanks for the feedback/report.
Are you using some kind of mod to have the relationships displayed? Because I do not have a "Relationships" entry on this page (even though I met another civ and declared war on it) ??!!
Marko Podarko 28 Jan @ 10:49pm 
it looks like this to me:

https://ibb.co/xtqZbY15
Marko Podarko 28 Jan @ 10:48pm 
Hello. Not sure if this is an issue on my end, but in the relationships section of the menu that appears when interacting with a leader ingame, Louverture icon seems to display Chandragupta (atleast for me).

I'm not sure if his icon in the relationships section is dependent on which leader you are interacting with. In my case, it was Chandragupta, and his relationship with Louverture was displayed as though though he was friendly with himself (as the leader icon showed Chandragupta, but hovering over it revealed Louverture's name).
Damoll 20 Jan @ 6:33am 
@H.Humpel : Thank you. That’s wonderful! They’re black. That’s perfectly consistent! :steamhappy:
bbbbbruh 18 Jan @ 10:57pm 
Can u do mexico next lol no obregon has me feeling incomplete
Kalervola 18 Jan @ 1:32pm 
Ah, okey! Then it's probably caused by some other mod at my end
H.Humpel  [author] 18 Jan @ 12:30pm 
@Kalervola: hmm... I cannot confirm this problem. Just started a game as Haiti, played for 35 turns and no (zero) Great Souvereign points earned. A seconds civ in the game just started to collect points for Great Souvereins. Looking normal to me. Would need more detailed information about this to be able to at least reproduce this error.
Kalervola 18 Jan @ 11:04am 
Just noticed that when playing with the Great Sovereign mods, Haiti seems to yield +1 Great Sovereign point per turn from unknown source. Atm I can't confirm if it comes from the Capital or the second city, but the game is at turn 33 and Haiti already has 30 Great Sovereign points without Government Plaza. And since they yield +1 point per turn -- not +2 for example -- it means that it is not coming from any Policy Card.

I understand if this is something you don't care to take a look at since it's just a minor inconvenience with another mod, but if you have an idea how to fix this it would be great!