Arma 3
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MDH Blackfish Gunship (AC-130 Style)
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Data Type: Mod
Mod Type: Mechanics
File Size
Posted
Updated
127.151 KB
14 Jan @ 10:43am
9 May @ 10:15am
8 Change Notes ( view )

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MDH Blackfish Gunship (AC-130 Style)

In 1 collection by Moerderhoschi
Arma 3 Mods created by Moerderhoschi
12 items
Description
MDH Blackfish is a mod, created by Moerderhoschi for Arma 3. You are able to call an Blackfish Gunship and control it.

HOW THE ADDON WORKS?
The addon automatically add an Actionmenu entry to call in the Gunship.

IS THE ADDON MP COMPATIBLE?
Yes, call it and use it like in SP.

HOW TO ZEROING THE GUNSHIP WEAPONS?
Ingame go to "Options -> Controls -> Keyboard -> Weapons -> Laser Range" and the assigned key is for zeroing the weapons of the Blackfish Gunship.

Mod options with global variables at missionstart:
- see sample mission how to use -> [SP/CO12] MDH Blackfish Gunship - Campraid

Gunship call in action menue only with specific item:
- mdhBlackFishModNeededItemToCall = "B_UavTerminal"

Gunship call in action menue entry only on specific object(use unit variable name or unit init)
(if the unit is a Blackfish Gunship then you will make a normal takeoff insted of instant spawning in the sky):
- mdhBlackFishModCallerObj1
- mdhBlackFishModCallerObj2
- mdhBlackFishModCallerObj3
- mdhBlackFishModCallerObj4
- mdhBlackFishModCallerObj5
(or if you want that only one specific player with the variable name p1 get the action)
- if(!isNil"p1" and {player == p1}) then {mdhBlackFishModCallerObj1 = player} else {mdhBlackFishModCallerObj1 = "logic" createVehicleLocal [0,0,-50]}

Gunship spawning and circle on specific position in map(use marker variable name):
- mdhBlackFishModCircleMarker1
- mdhBlackFishModCircleMarker2
- mdhBlackFishModCircleMarker3
- mdhBlackFishModCircleMarker4
- mdhBlackFishModCircleMarker5

Disable new gunship circle pos action entry:
- mdhBlackFishModChangePosDisable1 = true
- mdhBlackFishModChangePosDisable2 = true
- mdhBlackFishModChangePosDisable3 = true
- mdhBlackFishModChangePosDisable4 = true
- mdhBlackFishModChangePosDisable5 = true

Disable Exit Blackfish action entry:
- mdhBlackFishModExitDisable1 = true
- mdhBlackFishModExitDisable2 = true
- mdhBlackFishModExitDisable3 = true
- mdhBlackFishModExitDisable4 = true
- mdhBlackFishModExitDisable5 = true

Gunship seen as threat for enemies and will be attacked:
- mdhBlackFishModCaptiveDisable1 = true
- mdhBlackFishModCaptiveDisable2 = true
- mdhBlackFishModCaptiveDisable3 = true
- mdhBlackFishModCaptiveDisable4 = true
- mdhBlackFishModCaptiveDisable5 = true

Disable friendly IR Marker action entry:
- mdhBlackFishModIRdisable1 = true
- mdhBlackFishModIRdisable2 = true
- mdhBlackFishModIRdisable3 = true
- mdhBlackFishModIRdisable4 = true
- mdhBlackFishModIRdisable5 = true

Disable speed action entries:
- mdhBlackFishModSpeedDisable1 = true
- mdhBlackFishModSpeedDisable2 = true
- mdhBlackFishModSpeedDisable3 = true
- mdhBlackFishModSpeedDisable4 = true
- mdhBlackFishModSpeedDisable5 = true

Disable altitude action entries:
- mdhBlackFishModAltitudeDisable1 = true
- mdhBlackFishModAltitudeDisable2 = true
- mdhBlackFishModAltitudeDisable3 = true
- mdhBlackFishModAltitudeDisable4 = true
- mdhBlackFishModAltitudeDisable5 = true

Disable radius action entries:
- mdhBlackFishModRadiusDisable1 = true
- mdhBlackFishModRadiusDisable2 = true
- mdhBlackFishModRadiusDisable3 = true
- mdhBlackFishModRadiusDisable4 = true
- mdhBlackFishModRadiusDisable5 = true

ADDITIONAL FILES
Contents of this download/subscription:
- signature files
- mod description/icons

CREDITS
Armed-Assault.de Crew - For many great ArmA moments in many years
BIS - For ArmA3

You like my mod? Check out my other Mods: Arma 3 Mods created by Moerderhoschi

You like my work and want to support me?


Paypal[www.paypal.me]

thank you :-)
Popular Discussions View All (1)
0
6 Jul @ 2:47am
Cant Look around
Rainstorm606
19 Comments
Mark 10 Jul @ 10:54am 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=837088518
could u please add laser targeting function just like this mod?
itsniko 9 May @ 7:14pm 
add ac130 from usaf mod
Moerderhoschi  [author] 9 May @ 10:19am 
update 2025-05-09:
- MDH Blackfish Gunship actionmenu entry can now be turned off and the Gunship can also be called over the Moddescription tab

https://iili.io/3kGDhle.jpg
Moerderhoschi  [author] 25 Jan @ 6:14am 
update released, added Gunship call in action menue only with specific item:
- mdhBlackFishModNeededItemToCall = "B_UavTerminal"
Moerderhoschi  [author] 22 Jan @ 8:03am 
Update released, mod options with global variables at missionstart now available. See Mod Description and try the new Samplemission -> [SP/CO12] MDH Blackfish Gunship - Campraid
From the galaxies to the stars to the planets to the grains of sand on the beaches... somewhere in between it all God took the time to make you. How cool.
Moerderhoschi  [author] 19 Jan @ 10:34am 
@kiba3x for the next update it's planned to add a method for mission makers to use the call action only on specific objects but it's not yet ready for release but soon
kiba3x 19 Jan @ 9:11am 
Short and sweet. And effective.
It will be helpful to have a way to limit who can access by classname.
Or make a module to be synced with a unit that plays JTAC.
whore with dementia 18 Jan @ 1:31am 
Хорошая работа