Arma 3
MDH Blackfish Gunship (AC-130 Style)
Showing 1-8 of 8 entries
Update: 9 May @ 10:15am

- MDH Blackfish Gunship actionmenu entry can now be turned off and the Gunship can also be called over the Moddescription tab

Update: 28 Mar @ 8:09am

updated to fixed version of BIS_fnc_holdActionAdd

Update: 25 Mar @ 12:43pm

- code optimizations

Update: 27 Jan @ 9:03am

- fixed: called gunship without modoptions was not captive anymore and where engaged by the enemies
- fixed/removed: pilot of the gunship ordered player to attack targets

Update: 25 Jan @ 6:12am

added Gunship call in action menue only with specific item:
- mdhBlackFishModNeededItemToCall = "B_UavTerminal"

Update: 22 Jan @ 9:18am

- fix for global variables use

Update: 22 Jan @ 6:28am

- added Mod options with global variables at missionstart:

Gunship call in action menue entry only on specific object(use unit variable name or unit init)
(if the unit is a Blackfish Gunship then you will make a normal takeoff insted of instant spawning in the sky):
- mdhBlackFishModCallerObj1
- mdhBlackFishModCallerObj2
- mdhBlackFishModCallerObj3
- mdhBlackFishModCallerObj4
- mdhBlackFishModCallerObj5
(or if you want that only one specific player with the variable name p1 get the action)
- if(player==p1)then{mdhBlackFishModCallerObj1=this}

Gunship spawning and circle on specific position in map(use marker variable name):
- mdhBlackFishModCircleMarker1
- mdhBlackFishModCircleMarker2
- mdhBlackFishModCircleMarker3
- mdhBlackFishModCircleMarker4
- mdhBlackFishModCircleMarker5

Disable new gunship circle pos action entry:
- mdhBlackFishModChangePosDisable1 = true
- mdhBlackFishModChangePosDisable2 = true
- mdhBlackFishModChangePosDisable3 = true
- mdhBlackFishModChangePosDisable4 = true
- mdhBlackFishModChangePosDisable5 = true

Disable Exit Blackfish action entry:
- mdhBlackFishModExitDisable1 = true
- mdhBlackFishModExitDisable2 = true
- mdhBlackFishModExitDisable3 = true
- mdhBlackFishModExitDisable4 = true
- mdhBlackFishModExitDisable5 = true

Gunship seen as threat for enemies and will be attacked:
- mdhBlackFishModCaptiveDisable1 = true
- mdhBlackFishModCaptiveDisable2 = true
- mdhBlackFishModCaptiveDisable3 = true
- mdhBlackFishModCaptiveDisable4 = true
- mdhBlackFishModCaptiveDisable5 = true

Disable friendly IR Marker action entry:
- mdhBlackFishModIRdisable1 = true
- mdhBlackFishModIRdisable2 = true
- mdhBlackFishModIRdisable3 = true
- mdhBlackFishModIRdisable4 = true
- mdhBlackFishModIRdisable5 = true

Disable speed action entries:
- mdhBlackFishModSpeedDisable1 = true
- mdhBlackFishModSpeedDisable2 = true
- mdhBlackFishModSpeedDisable3 = true
- mdhBlackFishModSpeedDisable4 = true
- mdhBlackFishModSpeedDisable5 = true

Disable altitude action entries:
- mdhBlackFishModAltitudeDisable1 = true
- mdhBlackFishModAltitudeDisable2 = true
- mdhBlackFishModAltitudeDisable3 = true
- mdhBlackFishModAltitudeDisable4 = true
- mdhBlackFishModAltitudeDisable5 = true

Disable radius action entries:
- mdhBlackFishModRadiusDisable1 = true
- mdhBlackFishModRadiusDisable2 = true
- mdhBlackFishModRadiusDisable3 = true
- mdhBlackFishModRadiusDisable4 = true
- mdhBlackFishModRadiusDisable5 = true

Update: 14 Jan @ 10:43am

release