RimWorld

RimWorld

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Chronos Pointer - Schedule Menu Enhancement
   
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Mod, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
293.133 KB
15 Jan @ 8:44am
30 Jun @ 1:03pm
15 Change Notes ( view )

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Chronos Pointer - Schedule Menu Enhancement

Description
Chronos Pointer

Supports 1.6, 1.5, 1.4, and 1.3 Rimworld

Enhances the schedule panel with dynamic time indicators for improved colony management and time tracking.

Features:
  • Day/Night Tracker: A bar above the hour numbers in the schedule window, visually representing day and night cycles.
  • Dynamic Arrow: Moves in real-time, precisely indicating the current hour and minute.
  • Day/Night Indicator: A small line at the arrow’s tip, spanning the width of the day/night tracker, tracing the passage of time.
  • Full-Height Time Indicator: A vertical line spanning all pawns' schedules, moving in sync with the arrow to show the current time for all colonists at once.
  • Customizable Colors: Adjust colors for the arrow, highlight, cursors, and bars to suit your preference.
  • Incident Interactions: The Day/Night Tracker updates its color based on the map state for current events such as Solar Flare/Eclipse, and Auroras.
This mod provides an intuitive and visually appealing way to track time in RimWorld, making it easier to manage colonist schedules and activities throughout the day and night cycle.

All features can be toggled and customized in the mod settings, allowing you to tailor the experience to your liking.

This mod requires Harmony.

Safe to add to existing save!


DLC/Mods Compatibility

Should be compatible with most mods that fiddle with the Schedule Menu, unless features are added to the top (like Custom Schedules). The buttons will still work, but there will be UI overlap.

DLC
Royalty [rimworldgame.com] - Supported
Ideology [rimworldgame.com] - Supported
Biotech [rimworldgame.com] - Supported
Anomaly [rimworldgame.com] - Supported

Mods
Reading Schedule - Native
Zone To Schedule - Native
1trickPwnyta's Defaults - Native
Schedule Clock - Native. Line overlaps, can turn off Chronos Pointer's line to fix.
Grouped Pawns List - Native

Custom Schedules - UI Overlap; buttons still work.


- GitHub[github.com]

Support the Developer

If you enjoy my mods and want to support my work, or help me acquire additional DLC for better mod compatibility, consider leaving a small tip here:
Buy Me a Coffee[buymeacoffee.com]

Thank you for your support!
Popular Discussions View All (2)
0
18 May @ 8:26am
Is 1.2 support wanted?
CoolNether123
0
17 Jan @ 4:45pm
Future additions/Support
CoolNether123
49 Comments
CoolNether123  [author] 30 Jun @ 1:05pm 
It is fixed! Thank you, will make sure to not have that happen again.
0。0 21 Jun @ 12:53am 
0。0 14 Jun @ 12:58am 
a warning log:
Tried to use an uninitialized DefOf of type TimeAssignmentDefOf. DefOfs are initialized right after all defs all loaded. Uninitialized DefOfs will return only nulls. (hint: don't use DefOfs as default field values in Defs, try to resolve them in ResolveReferences() instead)
CoolNether123  [author] 28 May @ 8:59pm 
Thank you for replicating it! I'll get it looked at and fix it.
MercuryRiver 27 May @ 11:07am 
Found it! It breaks with "compact work tab (continued)". Odd. I was able to replicate with just these 2 + harmony, no dlc. Ran dev quick test. Clicked schedule > work > schedule and the clock is broken
MercuryRiver 27 May @ 3:32am 
Ohh i didnt consider a conflict since I had nothing else editing the schedule
Let me process of elimination and see if i can figure out what combination is causing it and report back
CoolNether123  [author] 26 May @ 5:23pm 
Grouped pawns has been patched! Let me know if anyone finds any other bugs with that mod. Thank you for your patience!
CoolNether123  [author] 26 May @ 3:22pm 
What mods are you using? Should only have hours 0-23 on the schedule menu like in the picture.
MercuryRiver 25 May @ 10:22pm 
This looks really good, but there's an extra hour on it, so it isn't usable for me for now. I hope to see a fix for this eventually, I will keep an eye out, but do take care
CoolNether123  [author] 17 May @ 11:46am 
Well I found the issue for the time zones and I actually kinda knew about this before but thought it was a feature. Found some other bugs as well. Thank you for reaching out about it Tree Muncher and Noble. I still hope to patch grouped pawns mod soon.