RimWorld

RimWorld

Chronos Pointer - Schedule Menu Enhancement
49 Comments
CoolNether123  [author] 30 Jun @ 1:05pm 
It is fixed! Thank you, will make sure to not have that happen again.
0。0 21 Jun @ 12:53am 
0。0 14 Jun @ 12:58am 
a warning log:
Tried to use an uninitialized DefOf of type TimeAssignmentDefOf. DefOfs are initialized right after all defs all loaded. Uninitialized DefOfs will return only nulls. (hint: don't use DefOfs as default field values in Defs, try to resolve them in ResolveReferences() instead)
CoolNether123  [author] 28 May @ 8:59pm 
Thank you for replicating it! I'll get it looked at and fix it.
MercuryRiver 27 May @ 11:07am 
Found it! It breaks with "compact work tab (continued)". Odd. I was able to replicate with just these 2 + harmony, no dlc. Ran dev quick test. Clicked schedule > work > schedule and the clock is broken
MercuryRiver 27 May @ 3:32am 
Ohh i didnt consider a conflict since I had nothing else editing the schedule
Let me process of elimination and see if i can figure out what combination is causing it and report back
CoolNether123  [author] 26 May @ 5:23pm 
Grouped pawns has been patched! Let me know if anyone finds any other bugs with that mod. Thank you for your patience!
CoolNether123  [author] 26 May @ 3:22pm 
What mods are you using? Should only have hours 0-23 on the schedule menu like in the picture.
MercuryRiver 25 May @ 10:22pm 
This looks really good, but there's an extra hour on it, so it isn't usable for me for now. I hope to see a fix for this eventually, I will keep an eye out, but do take care
CoolNether123  [author] 17 May @ 11:46am 
Well I found the issue for the time zones and I actually kinda knew about this before but thought it was a feature. Found some other bugs as well. Thank you for reaching out about it Tree Muncher and Noble. I still hope to patch grouped pawns mod soon.
CoolNether123  [author] 10 May @ 1:56pm 
I’ll take a look at the timing and timezone later this week. Is it happening from adding the mod to an existing save, new game, or both?

As for grouped pawns compatibility I have a fix after diving into both Rimworld and the grouped pawns code. Thing is that the fix currently then requires the user to have the grouped pawns mod enabled to have my mod enabled. Seems like an easy fix but either I wrote the fix incorrectly or don’t understand currently how accessing other mods code works.

Life has been tough and I haven’t been able to allocate more time to it and the code has become more chaotic as I’m new to modding. I’m looking at starting from scratch and trying the fix again but proper. Gotta motivate myself to go through that again lol

Thank you for all the support though!
Tree Muncher 19 Apr @ 10:17am 
+1 to Noble's comment, unless i'm misunderstanding when it's considered day & night for me in a +5 timezone day starts at 1AM.
Noble 18 Apr @ 12:05pm 
Maybe it's just me, but the day/night color bar this doesn't adjust to timezone and can be very inaccurate. For example I was in a +11 Time Zone region and it pretty much inverted the clock, so it'd be day when it said night and night when it said it should be day.
Tanix 15 Apr @ 2:22pm 
not sure what causes @VitaKaninen and @Vertigo's bug, but turning the mod off, loading and saving, then turning the mod back on has fixed it for me :tobdog:
Elmer The Fanatical 12 Apr @ 9:47am 
Did you get those photos printed? Chronos Pointer ⌚👽
Xeonzs 10 Apr @ 5:34am 
Great mod, gave you award, this should be in vanilla game.
Scorpio 8 Mar @ 12:59am 
any news on the group pawn list fix?
Drogo и тукаллао 22 Jan @ 10:14am 
man i was looking for something like this years ago. Since before i played rimworld i was a prision architect fan
it's rachel! 21 Jan @ 2:55am 
ohhh what an absolutely beautiful idea
CoolNether123  [author] 19 Jan @ 8:12pm 
Grouped Pawns List is having issues. Updated the mod description. Thanks for letting us know! We will be investigating it to patch in the future.
Drogo и тукаллао 19 Jan @ 2:59pm 
not working with Grouped pawn list.
Halfelfaedyn 19 Jan @ 12:39pm 
That is awesome!
Pablo Discobar 19 Jan @ 4:35am 
Whoa, hey. This is some vanilla+++ content!
Vertigo 18 Jan @ 10:21pm 
It looks to be working now, thanks!
CoolNether123  [author] 18 Jan @ 2:41pm 
@Vertigo Hey! The latest update should fix the issue. Please let me know!
JessieFeathers 18 Jan @ 1:12pm 
Thank you!!!
Dad 18 Jan @ 12:02pm 
Damn. Another mod to add to the "why isn't this vanilla" list.

Thanks for this.
Vertigo 18 Jan @ 12:26am 
I am also having issues where the boxes are not lining up.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3409613355

I attempted to recreate what VitaKaninen did with "Schedule Clock" but nothing changed at all for me there. Although I didn't attempt it until after your most recent update, hoping for a fix. The only mod I have that I can think of that messes with the Schedule window is Niilo's QoL, with it autosetting Night Owls and setting New Pawns to the same settings as current ones.
_Sumarbrander  [author] 17 Jan @ 7:56pm 
No, it only runs while the schedule is open and sets a flag when the window is closed. No code is run while the menu is closed.
Arky 17 Jan @ 7:01pm 
Does it keep running in the background or only when I open the bar? I am worried it will be another laggy thing to add to my game but I wished it was on every mod list I have
CoolNether123  [author] 17 Jan @ 4:41pm 
Indeed. You can disable the line in the options if you want to use Schedule Clock over Chronos Pointer. Also Schedule Clock supports 1.4 while I don't know if there is a want to back port my mod.
dragonkade333 17 Jan @ 1:23pm 
"Schedule Clock" does not do the day/night part- only the line
Alexander Zagirov 17 Jan @ 12:39pm 
Don’t want to be “that” person, but there is already a similar mod – “Schedule Clock”.
VitaKaninen 17 Jan @ 7:54am 
I did some more testing and was not able to reproduce it in a new game. Perhaps the issue only exists because I added your mod mid-save.

If that is the case, then It is not something you should worry about, and since it is not happening any longer, and I can't reproduce it, then I would call it good.

Thanks again!
CoolNether123  [author] 16 Jan @ 10:09pm 
I haven't been able to reproduce the issue in the photo. Seems something is placing room between Haul Con and the edge of the window. Let me know if it happens again and doesn't get fixed when changing out the mod.
VitaKaninen 16 Jan @ 8:04am 
Thanks for a great mod!
CoolNether123  [author] 16 Jan @ 8:02am 
Got it. I’ll look at having it scale better and do some testing with those mods. Thank you for looking into it so much! Tonight I’ll attempt to get a patch out to make sure it doesn’t have any issues
VitaKaninen 16 Jan @ 7:51am 
I tested, and the left starting place for the graphic is correct, but it does not scale to the correct length. I then added another mod, Schedule Clock, to show where the correct placement of the hour line should be, and that mod stretched the contents of the window to match your mod, so that they lined up. Even after removing Schedule Clock, the window remains the correct size, so it is working now, but it only did that after adding and then removing Schedule Clock.

I am not sure how to make it go back to the original size in order to test it further, since the contents of the schedule window seem to have permanently changed.

Here is a screenshot when I first updated your mod showing how it looked, and then the next image is with both mods loaded at once. The last image is after I removed Schedule Clock, and the window remained the correct size.

https://imgur.com/a/4CuoJHf
VitaKaninen 15 Jan @ 10:27pm 
Thanks! I will test it tomorrow and let you know!
CoolNether123  [author] 15 Jan @ 10:24pm 
Hey @VitaKaninen I patched it! Let me know if you notice anything else. Looking at probably adding in the config an option to move where it is anchored in case of this happening. At least to give temp fixes till I get to it
VitaKaninen 15 Jan @ 2:52pm 
Thanks so much!
CoolNether123  [author] 15 Jan @ 2:46pm 
Got it thank you for letting us know! Will look at adding a fix tonight
VitaKaninen 15 Jan @ 2:11pm 
Great mod! I am having an issue where the markers are not showing in the correct location over the hours. in the image, the time is actually 1900, but is shown as 1700. https://imgur.com/a/krDIox0

I assume it has to do with 1TrickPwnyta's Defaults which adds the save and load schedule buttons at the left of the window.
crafty1983 15 Jan @ 12:29pm 
Thank you. This will be great for when I have that one colonist that is a night owl.
Kriana 15 Jan @ 11:33am 
This looks really cool, thanks for making it.
Power of OxiClean 15 Jan @ 9:44am 
Thanks! Looking forward to giving it a shot! It looks neat.
CoolNether123  [author] 15 Jan @ 9:38am 
Alright should be fixed download it again
CoolNether123  [author] 15 Jan @ 9:28am 
Thanks for reaching out. It for sure is not supposed to be that large. Will be fixing that
Power of OxiClean 15 Jan @ 9:18am 
I am very interested in this mod, but why is the download 73MB? Did the build environment get included in the upload or is it actually that large?