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Let me know what you guys think of the new balance.
the explosion of a sturmtiger is just a bit to strong to spawn right into your base and sure, we would be able to kill them ( we did in fact.. ) but the wave on its own is hard enough to deal with without having 35% of your troops getting killed by 1 sturmtiger shot.. and not able to rebuild your army because a important building has been blown up.
Sorry that i was a bit late with giving feedback and yes i know that you've changed it now, but just wanted to tell my opinion about sturmtigers:(
Now this map is impossible to beat on hard (don't let me talk about expert).
The sturmtigers will destroy your defense before you can kill them, you also need anti tank units to aim for the road.
I personally don't like the whole idea of the sturmtigers wich spawn in your base at wave 12 to destroy all your defenses.
I think with the upcoming AOD update, it will be hard enough, even without the sturmtigers.
We're also both dutch so the communication wont be really i problem.
it would be fun to play the same map again while it feels that it plays so much different.
This is my experience so far with the map:
with how we are playing the map the waves between 5 and 10 feels pretty weak while the transition between wave 9 and 10 is almost impossible without the PAK43 AT-gun and even with that its almost impossible (atleast how we played it..thats the most important reason why we choose that commander ).
But if you can survive wave 5, you probably will survive the next 3/4 waves because they are only infantry and light vehicles ( we already had AT-infantry so the light vehicles were a joke and you will probably build more AT between wave 5 and 10 )