Arma 3
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Friendly Fire Phantom Protocol
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Data Type: Mod
Mod Type: Mechanics
File Size
Posted
Updated
551.050 KB
17 Jan @ 9:22am
23 May @ 5:25am
2 Change Notes ( view )

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Friendly Fire Phantom Protocol

Description
Description
This modification adds friendly fire tracking, notifying and logging to Arma 3 without the need for any set up.

Meaning this modification can be ran alongside any mission besides Antistasi as Antistasi has its own version of this.


Key Features
  • RPT logging of all friendly fire incidents
  • Ability to notify the instigator when they friendly fire.
  • Ability to notify the victim when they get friendly fired.
  • Ability to notify the admin of any friendly fire incidents.
  • Ability to track certain friendly AI units such as HVTs.
  • Tracking of the total offences a player has had since the mission start.
  • Tracking of vehicle collision damage.


Tracking Friendly Fire On AI
If you would like to track a certain AI unit to be able to tell if the players have friendly fired it, simple execute the following function on it.
[this,true] call FFPP_fnc_addEH;


Bug Reports & Feedback
If you have any bugs to report, feedback, or suggestions please open an issue on the Github page[github.com].

Credits
This mod is based off the Antistasi friendly fire punishment phantom made by Caleb Serafin[github.com] a.k.a. Frost'sBite.


End User License Agreement
Check the license information on Github[github.com].
13 Comments
Redwan S.  [author] 6 Feb @ 11:42am 
The log PvP error might be a remnant from the Antistasi version of it, can be looked into at some point once I have the time :D
Redwan S.  [author] 6 Feb @ 11:41am 
On our side hints seem to work alright, Possibly a mod conflict?
5 Feb @ 11:03pm 
Hint disappears instantly, but logging works well.

Also IDK why this happens

| PVP | Error: No vehicle []damaged playername [uid]"
Redwan S.  [author] 24 Jan @ 12:20pm 
@Redwan S.

I think that is intentional. The system was original made for Antistasi and there is a considerable use for that there.

I can look into more control options for Zeus situations once I have the time, thanks for bringing it up :D
Sugar Man ♠ 24 Jan @ 12:08am 
@Redwan S.
Yes also when a blufor player hits an opfor enemy who's been RC from a friendly Zeus unit. They also recieve the FF warning.
Redwan S.  [author] 20 Jan @ 12:42pm 
@Sugar Man ♠
I can look into it once I have the time but no promises on when that would be.

Thought to be sure what are you asking about? The players not being able to tell when they are hit by RC?
Sugar Man ♠ 20 Jan @ 11:39am 
any chance we can get an option to blacklist some clients, for example I want Zeus to bypass FF messages. When they remote controlling an AI prompt is showing up
Redwan S.  [author] 20 Jan @ 2:25am 
@Hawkins this needs to be loaded for all clients including the server.
Hawkins 19 Jan @ 1:51pm 
Can this be run server-side only or does it need to be on all players?
Sky 18 Jan @ 6:15am 
<3