Arma 3
Friendly Fire Phantom Protocol
13 Comments
Redwan S.  [author] 6 Feb @ 11:42am 
The log PvP error might be a remnant from the Antistasi version of it, can be looked into at some point once I have the time :D
Redwan S.  [author] 6 Feb @ 11:41am 
On our side hints seem to work alright, Possibly a mod conflict?
5 Feb @ 11:03pm 
Hint disappears instantly, but logging works well.

Also IDK why this happens

| PVP | Error: No vehicle []damaged playername [uid]"
Redwan S.  [author] 24 Jan @ 12:20pm 
@Redwan S.

I think that is intentional. The system was original made for Antistasi and there is a considerable use for that there.

I can look into more control options for Zeus situations once I have the time, thanks for bringing it up :D
Sugar Man ♠ 24 Jan @ 12:08am 
@Redwan S.
Yes also when a blufor player hits an opfor enemy who's been RC from a friendly Zeus unit. They also recieve the FF warning.
Redwan S.  [author] 20 Jan @ 12:42pm 
@Sugar Man ♠
I can look into it once I have the time but no promises on when that would be.

Thought to be sure what are you asking about? The players not being able to tell when they are hit by RC?
Sugar Man ♠ 20 Jan @ 11:39am 
any chance we can get an option to blacklist some clients, for example I want Zeus to bypass FF messages. When they remote controlling an AI prompt is showing up
Redwan S.  [author] 20 Jan @ 2:25am 
@Hawkins this needs to be loaded for all clients including the server.
Hawkins 19 Jan @ 1:51pm 
Can this be run server-side only or does it need to be on all players?
Sky 18 Jan @ 6:15am 
<3
Redwan S.  [author] 17 Jan @ 11:35am 
@Sky You hurt me :(
Sky 17 Jan @ 11:25am 
Sky hurt you!
Komodo 17 Jan @ 10:11am 
nice