RimWorld

RimWorld

149 ratings
[sbz] Endless Recreation
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Mod, 1.5, 1.6
File Size
Posted
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69.662 KB
19 Jan @ 4:22am
12 Jun @ 8:27am
7 Change Notes ( view )

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[sbz] Endless Recreation

Description


Endless Recreation
· Safe to add or remove from a save game

When idle, colonists spend their time on recreation, not wandering
Of course, they'll still work when there's work to do, eat when hungry, and sleep when tired. You can see them enjoying various recreational activities all day in the attached YouTube video.
- Joy stops increasing at 87.5%: This is normal and intentional.

Credit
This mod is a simplified version of Xercaine's Do Recreation When Idle. Thanks to their permission, I was able to create and share my own version.

더 많은 이야기
[seobongzu.com]
[buymeacoffee.com]
70 Comments
seobongzu  [author] 13 Jul @ 4:21pm 
@Bobibobibu
This isn't a problem, it means the mod is working fine. However, reducing the recreation duration seems worth considering.
Bobibobibu 13 Jul @ 3:16pm 
Same problem. It's not infinite, but pawns take quite a while (2 in-game hours in my current save) before stopping on recreation for schedules or jobs. I won't mind the performace loss for the mod to constantly check for schedules and jobs to interrupt recreation
_baseplate 1 Jul @ 1:16am 
I was having the same exact issue and removed it from my modlist.
seobongzu  [author] 29 Jun @ 3:41pm 
@Porcyon
This mod makes pawns continue recreation during the Idle phase, which is the final stage of their work cycle. While there might be some productivity loss because pawns finish their current recreation activity before starting new tasks rather than immediately departing when work becomes available, your comment makes it sound like pawns do nothing but recreation, which is clearly incorrect.

If something isn't working, it would be better to at least attach your mod list and videos or similar evidence. If you just say it doesn't work, how can I fix a mod that works perfectly fine for me? I don't care whether you use this mod or not, but comments like this are very inappropriate because they prevent people who need this mod from using it.
Porcyon 29 Jun @ 6:59am 
After sitting on this for a few days, I would not recommend this mod to anyone. It will cause your pawns to do recreation endlessly when scheduled, because it prevents them from reaching 100%, ever. This effectively ruins scheduling and tanks colony productivity, because no work will ever get done when recreation is scheduled. It's an infinite time sink rather than a way to top up mood.

It does not do what it says in the description, or rather, it achieves that function in a way that is extremely inefficient for your pawns
Porcyon 24 Jun @ 2:28pm 
@terrorbob238 yes, it's in the description, although I had the same issue and only diagnosed it with the 1.6 update lol
terrorbob238 20 Jun @ 10:44am 
does this cause 88% recreation lock
raz334 10 Jun @ 2:30am 
@Psyckosama, That sounds great in a singular mod aspect. But other mods that impact jobs as well or auto assign work schedules and the like. Those would like run into compatibility issues if the recreation job was suddenly added.
IE: your pawns might only ever do recreation and nothing else. ><

I think thats probably why they haven't created it in that way, so that compatibility isn't an issue..
Psyckosama 26 May @ 7:54am 
@seobongzu One way to get around the idle issue might be to add a task to the work bar called something like "relax" and turn this from a pure idle activity to a work form?
Psyckosama 26 May @ 7:53am 
@3 Lootbugs in a Trench Coat

Sounds legit...