Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
This isn't a problem, it means the mod is working fine. However, reducing the recreation duration seems worth considering.
This mod makes pawns continue recreation during the Idle phase, which is the final stage of their work cycle. While there might be some productivity loss because pawns finish their current recreation activity before starting new tasks rather than immediately departing when work becomes available, your comment makes it sound like pawns do nothing but recreation, which is clearly incorrect.
If something isn't working, it would be better to at least attach your mod list and videos or similar evidence. If you just say it doesn't work, how can I fix a mod that works perfectly fine for me? I don't care whether you use this mod or not, but comments like this are very inappropriate because they prevent people who need this mod from using it.
It does not do what it says in the description, or rather, it achieves that function in a way that is extremely inefficient for your pawns
IE: your pawns might only ever do recreation and nothing else. ><
I think thats probably why they haven't created it in that way, so that compatibility isn't an issue..
Sounds legit...
I’ve heard that pawns in an idle state tend to consume a lot of performance.
2. I haven’t been able to reproduce the reported issues.
3. It’s possible that it’s currently conflicting with a mod I’m not aware of.
If the recreation gauge goes above 90%, they stop engaging in recreation, which puts them in an idle state and slows down the game.
To avoid this, if you increase the decay rate while the gauge is above 90%, they might seek recreation at 89% but stop again at 90%. This could lead to them repeatedly sitting down and standing up, which would look very unnatural.
1. Here's what I discovered: There are two types of recreation scenarios. Colonists will engage in recreation during work if their Joy drops too low. They'll also do recreation when idle if their Joy is below 90%. So, if we prevent Joy from reaching 90%, colonists will keep doing recreation while idle.
2. Since the maximum mood buff occurs at 85% Joy, I reduced the Joy gain to 1/1000 when Joy is above 87.5%.
(which is the midpoint between 85% and 90%)
not sure
yes
The occurrence is because recreational drugs are considered a type of recreation, and if you do not want this, you must manually turn it off.
I primarily create mods for myself and test them in various gameplay, including mid-saves and test plays. Therefore, I can clearly state that this is not true.
I'll test it out later with just this mod installed but I can't think of anything in my list that would have some sort of weird conflict with this.
When the pawn is idle and their Recreation value is low, having them perform Recreation is part of the base RimWorld system, and this mod does not force the pawns to do artificial Recreation.
When I play it myself, even with no mods or with numerous mods, everything works fine, so it's difficult to pinpoint the cause. It could be a conflict with the system of a specific mod.
It cuts productivity. The first colony I used it on was large. Even with 4 cooks I would find the meal stores empty. Pan over to see every cook just hanging out while they starve. Materials weren't getting hauled, crops were left in the field to spoil. Only job that was getting done with no interruption was the research, but I'm certain that's because it has a long cycle.
I just started a new colony with a limit of seven pawns. Again, they're starving to death while they enjoy a communal bath in the river. Fields are being left half-tended. Removed the mod and reloaded the colony and boom, everyone's back to work within seconds.
I want pawns to naturally hang out together and socialize when they have down time. Currently they're artificially being forced to hang out and not working.
Once recreation starts, it continues until the game cycle is complete (which isn’t very long). So it may temporarily seem like they are ignoring work. This mod is suitable for colonies with a large number of people who are assigned to tasks.
If it goes above 90%, the colonists will stop seeking entertainment.
Once recreation starts, it continues until the game cycle is complete (which isn’t very long). So it may temporarily seem like they are ignoring work. If there is work to do but no one available, drafting and undrafting a pawn engaged in recreation should make them return to work.
If they keep doing recreation without eating or sleeping, that’s abnormal. But if they take breaks to eat and sleep, they will also work.
Since recreational drugs are one of the types of recreation, you may find beer or smokeleaf being used during leisure time.