Total War: WARHAMMER III

Total War: WARHAMMER III

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Uniforms and Heraldry of Bretonnia III
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graphical
Tags: mod
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250.819 MB
19 Jan @ 12:54pm
4 Jul @ 4:15pm
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Uniforms and Heraldry of Bretonnia III

In 1 collection by Gigiauz
GIGIAUZ MOD LIST
35 items
Description


Hi followers and fans!!
For the Lady! Uniforms and Heraldry of Bretonnia III is finally here!
Screenshoots can be easily seen in WHII version https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1291000158





Since Bretonnia was released, I felt that its vanilla appearence was far far away by a correct lore-friendly appearence:

1) Lack of models variants and excessive monotony of redundant textures (in particular how the uniforms faction colour is managed, all the same).
2) Lack of more shields variants (for all shielded units, lords and heroes included).
3) Missing of any kind of heraldry.
4) Obvious feeling that Bretonnia models and textures are the result of a hurried job.

With these things in mind I started this big retextures project.
I re-worked and worked from scratch a lot of textures adding tons of variants referring always to original tabletop models and painting schemas.

The results are:
- About the Shields: Man at Arms have faction-bounded shield heraldry; new tons of shields for all chivalry units (with differencies between regular knights and grail ones); faction bounded Lords shields patterns.
- About Man at Arms and Yeoman: new uniforms textures (finally they meet the lore standards,and have little differencies about Dukedoms they belong)
- Integrated a compatible version of Merwanor's "Quivers for Bretonnia" mod (big thanks to Merwanor)
- and more...



A lot of you know me, and you know that when I plan lore-friendly goodies I do lore-friendly goodies ...
I was a Warhammer Fantasy Battle miniatures collector and painter since I was a child and I collected a lot of miniatures of different races (Empire, Dwarves, Orcs and Goblins and High Elves).

The main guidelines I used to make heraldry and shields emblems are taken from all recent warhammer fantasy official documentations and artworks.
Every textures was wisely edited keeping always in mind these documentations and, if missing, keeping always in mind lore standards.

As explained in the main features, I reworked almost all units textures and shields.
So this heraldry mods is made actually for these Mortal Empire bretonnian factions:

- Aquitaine
- Artois
- Bastonne
- Brionne
- Bordeleaux
- Carcassonne
- Couronne
- Gisoreux
- Lyonesse
- Montfort
- Parravon
- Quenelles

- Knights of Origo
- Chevaliers de Lyonesse
- Knights of The Flame
- Thegan Crusader
- Rogue Bretonnian Armies

GRAPHICS AND VISUAL IMPROVEMENTS SUGGESTIONS

I suggest people to use Reshade [reshade.me]. With this new FX Injector you can directly create your custom profile.
Please, read the Reshade instructions and installation process in the official site forum.
Here you can find the link for my preset for Reshade 4.3 : Gigiauz's Reshade Preset [sfx.thelazy.net]
To load the preset on Reshade click "HOME" key, then you will see a bar with a "+" at the top , click the "+" key and add my preset.



This mod is a part of a big lore-friendly retextures project. Other uniforms and heraldry will be realized for other faction too and probably those graphical mod will be used for a possible new regional recruitment system... soo do not forget it! ;)



I already have a full time job and this mod come from my passion for warhammer and not from lucrative prospects.
If you like my mods and love my jobs, help me with a little PayPal donation clicking on the buttons below. Sometimes a little concrete contribution could be a booster for my motivation.
[paypal.me]


Donation is an act of extreme generosity but is not mandatory and mod will ever be free.



SPECIAL THANKS
- To Creative Assembly and Total War developing team for this game
- To Merwanor for his "Details Matter" quivers mod.
- To unknown artists who designed the 2 image I used to create my mod icon e mods page top banner
- To Games Workshop, and GW artits for the Warhammer Fantasy tabletop game and documentations
- To my fans who supported me
69 Comments
Prkl8r 26 Jul @ 10:24am 
Royal Hyppogryph knights don't seem to get the multi-color heraldry treatment, is that intentional?
Prkl8r 26 Jul @ 12:49am 
Does this also put the color back in the lances like they had in WHI/II?
Murthor Oathstone 19 Jul @ 1:02pm 
Its not just the men at arms who lack blood and gore, the knights of the realm also lack it or at least their horses do. it sucks that we have to choose between our knights and peasants getting bloody or looking proper. but I am sure you did your best.
Hercules 24 Apr @ 10:22am 
Is this SFO compatible?
Centauro13 20 Apr @ 8:25am 
I really love your mods. I am very glad that this mod is also present in the third part. Thank you.
Gigiauz  [author] 17 Apr @ 2:05pm 
@opgplay236: is due probably to the fact that I used rigid.models instead wsmodels. Using wsmodel mand at amrs models will lost tertiary faction colour mask.
opgplay236 16 Apr @ 6:44pm 
there is a problem with men at arms no blood effect on body and no dismemberent parts.
Unknown 5 Mar @ 3:50pm 
Great Mod, my only wish is that it had Opaque visors.
Bodongs 27 Feb @ 11:48am 
Love your work! Do you plan on releasing a compilation of all your reskins to cut down on mod list size? Thanks!
JOЯDΛИ 9 Feb @ 1:13pm 
Great work! Thanks for all your effort