Total War: WARHAMMER III

Total War: WARHAMMER III

Uniforms and Heraldry of Bretonnia III
69 Comments
Prkl8r 26 Jul @ 10:24am 
Royal Hyppogryph knights don't seem to get the multi-color heraldry treatment, is that intentional?
Prkl8r 26 Jul @ 12:49am 
Does this also put the color back in the lances like they had in WHI/II?
Murthor Oathstone 19 Jul @ 1:02pm 
Its not just the men at arms who lack blood and gore, the knights of the realm also lack it or at least their horses do. it sucks that we have to choose between our knights and peasants getting bloody or looking proper. but I am sure you did your best.
Hercules 24 Apr @ 10:22am 
Is this SFO compatible?
Centauro13 20 Apr @ 8:25am 
I really love your mods. I am very glad that this mod is also present in the third part. Thank you.
Gigiauz  [author] 17 Apr @ 2:05pm 
@opgplay236: is due probably to the fact that I used rigid.models instead wsmodels. Using wsmodel mand at amrs models will lost tertiary faction colour mask.
opgplay236 16 Apr @ 6:44pm 
there is a problem with men at arms no blood effect on body and no dismemberent parts.
Unknown 5 Mar @ 3:50pm 
Great Mod, my only wish is that it had Opaque visors.
Bodongs 27 Feb @ 11:48am 
Love your work! Do you plan on releasing a compilation of all your reskins to cut down on mod list size? Thanks!
JOЯDΛИ 9 Feb @ 1:13pm 
Great work! Thanks for all your effort
Octavia Goetia 27 Jan @ 4:32am 
@Chicken Chaser the texture update mod doesn't cause horses to vanish, It's caused by warhammer 3 visual bug fixes
Snotwasabi 26 Jan @ 10:25pm 
I loved this mod for wh2! Any idea how this will work with 'Warhammer 1 Texture Update Project'?

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3237873696
Verikan 26 Jan @ 7:29am 
will it work with SFO?
Octavia Goetia 26 Jan @ 4:45am 
@Mercenary JAX lily's bretonnia works fine, just don't expect heraldry to work on men-at-arms with polearms & shields, it just needs a submod for this
True Bruhtonian 25 Jan @ 10:02pm 
He is back, praise the Lady
Chicken Chaser 25 Jan @ 6:04pm 
@Mercenary JAX Don't know about Lily's mod, but I use Knights of Origo and they work perfectly fine together.
Mercenary JAX 25 Jan @ 4:58pm 
Any idea of this (or the other Heraldry mods) clash with faction overhauls like Lily's Bretonnia, Knights of Origo etc etc?
Gigiauz  [author] 25 Jan @ 8:18am 
@krillkongen: Solved! Thank you!
@ondrej.stonis: tnak you
Chicken Chaser 25 Jan @ 12:28am 
I found out what was causing the paladin and lord horses to turn invisible. It's the Warhammer 1 Texture Update Project mod. I tried changing mod order but these two mods just seem to clash together.
krillkongen 24 Jan @ 1:14pm 
The new unit_variant_table breaks the unit_variant_colours_table for the lords and paladins, the names are no longer correct
ondrej.stonis 24 Jan @ 8:28am 
Gigiauz you are doing god's work ty
Octavia Goetia 24 Jan @ 2:52am 
@Duke that's the problem with lods in vanilla, and it isn't just in campaign map, but also in battle (most visible on paladins, it's comical)
Duke 24 Jan @ 2:12am 
the horse aren't appearing on the campaign map
Octavia Goetia 23 Jan @ 5:08pm 
apparently the problem is caused by... Faction unit cards by Spartan IV... this is the LAST mod i've suspected, and i really have no clue as to WHY it's the one that has problems with this...
Octavia Goetia 23 Jan @ 4:55pm 
hmm, it worked on it's own, but after reinstalling all my mods it stopped... i'll do some further testing to find the culprit
Gigiauz  [author] 23 Jan @ 4:10pm 
@Stolas Goetia: try to unsubscribe all mods removing eventually remaining packfiles. Make a check of integrity of your game and then subscribe only my mod and try again
Octavia Goetia 23 Jan @ 4:07pm 
tested without any texture/model mods & whatnot, the heraldry on shielded men-at-arms seems to only work on couronne & carcassonne, other factions still use the vanilla squares/triangles/rectangles instead of featuring the faction's coat of arms, and i really can't put a finger on why they aren't working
Gigiauz  [author] 23 Jan @ 3:54pm 
@Everyone: bug fixed, thank you for your feedback
@krillkongen: A big thank to you for your accurate feedback and help to find errors
Murthor Oathstone 23 Jan @ 9:06am 
@Stolas Goetia Ok I just tested the issue, and it seems to be a problem on the campaign map only in my case, doesn't matter if its a rebel lord or not, their shields are blank grey. To test, just create a Lord on the campaign map and look at his shield. @Gigiauz I hope this will be an easy fix for you if you have the time to look into it.
Murthor Oathstone 23 Jan @ 8:40am 
@stolas Goetia wait did you mean during battle or on the campaign map. because I tested the men at arms with shields and spearmen at arms with shields in battle and I had no issues, their shields had their faction symbol on them.
Octavia Goetia 23 Jan @ 4:04am 
why is the bretonnian lord shield entirely gray...? I think it might have to do with what @krillkongen pointed out, except it isn't just for rebels
Octavia Goetia 23 Jan @ 2:44am 
@Murthór Oathstóne i just checked and it seems like the heraldry works on couronne, but not on artois & borderlaux... i'll see if any other factions have this problem, and no, i don't have any other mods that affect bretonnia
krillkongen 23 Jan @ 2:20am 
Fantastic as usual, love to see your mods back!
The only bug i have found are that some of the Rebel Lord shields call for nonexistent textures, this can be fixed be using the wsmodel files instead of the rigid model files.
Speaking of different colours, i was finally able to get the unit_variants_colours_tables working for the Royal Hippogryph Knights again.
https://i.imgur.com/EWzJoGb.png
They simply needed their soldier type set to autonomous_rider
https://i.imgur.com/VGYsaDv.png
There is a fix for the lord on hippogryph in the mod Warhammer 1 Update Project Model Fixes by Dead Baron
Murthor Oathstone 22 Jan @ 4:35pm 
Anyway I hope that the Vampire counts are next up on the list for porting your mods over from WH2 to WH3. Southern realms just doesn't feel appropriate without getting the main factions out of the way first.
Murthor Oathstone 22 Jan @ 4:33pm 
@Stolas Goetia Maybe try to unsub and resub this mod? also do you use any other bretonnia mods that alter the men at arms with shields?
Murthor Oathstone 22 Jan @ 4:31pm 
@Stolas Goetia, I think its just you as I just tested the Men at arms with shields, as well as the version of them that carry a spear and shield. and I see no problems.
Murthor Oathstone 22 Jan @ 4:12pm 
You mean the Lady in this case @Eldato_86 right?
elgato_86 22 Jan @ 3:12pm 
This is fantastic news! The Emperor is with us this day! Thank you
Octavia Goetia 22 Jan @ 2:32pm 
I dunno if it's just me, but the faction-specific men-at-arms shield heraldry doesn't work, everything else like new model variants work fine
Murthor Oathstone 22 Jan @ 2:15pm 
HUZAAHHH!!
Octavia Goetia 22 Jan @ 2:12pm 
can confrim, the problem is gone. Great mod, i love this whole series and i can't wait for more :crtamazed:
Gigiauz  [author] 22 Jan @ 1:59pm 
@Merwanor: Thank you very much for your appreciation and help!! I edited tables name and I think issue is gone. I wait for feedback
Merwanor 22 Jan @ 11:51am 
Hi Gigiauz,

First of all, I want to just say that this is an excellent mod! The knights look really amazing!

I tested the mod with my bugfix mod and it is crashing, but I think I figured out the cause. Since you have imported some of the db tables from my mod, you need to change just the names of the tables so they overwrite mine. That way the tables in your mod take precedence and it should not crash the game.
Murthor Oathstone 22 Jan @ 10:54am 
Woot!
Gigiauz  [author] 22 Jan @ 10:34am 
@Everyone: Thank you for the feedback I will try to find the issue
@Murthor: I'm not angry, don't worry
elgato_86 22 Jan @ 9:30am 
Thank you Murthor for finding out about the conflict with visual bug fixex! I was trying to find the reason for the game crashing with this mod and i always thought it was because of Bretonnia mods. But it is because of visual bug fix mod!

I really hope the authors of both mods are willing to find a way to make both work. It would really be a waste if not.
Octavia Goetia 22 Jan @ 8:39am 
can confirm, currently the only mod that causes problems with this one is the visual bug fixes, nothing more
Murthor Oathstone 22 Jan @ 6:37am 
Well the only mod that seems to clash for me is this mod and Merwanor's Visual bug fix mod. I honestly don't know why its doing this, but it is. Again I am not trying to piss you off, why would I want to piss off one of my favorite modders?
Gigiauz  [author] 22 Jan @ 6:33am 
@Everyone: I cannot make stability test for mod that i don't use. So you have to make test and then write here when you find a certain incompatibility.
Murthor Oathstone 22 Jan @ 6:29am 
@gigauz, I am not trying to make you angry