Project Zomboid

Project Zomboid

26 ratings
GZ Skills Panel [B42]
   
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1.058 MB
19 Jan @ 2:35pm
28 Jan @ 4:46pm
3 Change Notes ( view )

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GZ Skills Panel [B42]

Description
This mod changes the design of the player's skill panel. It only works on build 42.

-The panel adapts to the font size you choose.
-You can switch pages using the panel buttons or the mouse wheel. If you're playing with a controller, you can use the arrows.

If you like my mods and would like to support me, you can do so at: https://ko-fi.com/gzeta

For commissions you can write to me on Discord: gzeta24

Workshop ID: 3410890522
Mod ID: GZSkillsPanel
33 Comments
ًr1fty 7 May @ 11:19pm 
Thank you for creating this mod
ًr1fty 7 May @ 11:17pm 
It seems to me that it would be more logical to show the current level, I don't know how to explain it correctly. But it's your decision :EpidoCat:
gzeta  [author] 7 May @ 12:40pm 
it shows the level that you are achieving and how many xp you need to get it
ًr1fty 7 May @ 11:05am 
By the way, when I hover over a skill, I am not shown the current skill, but one higher, it would be cool if you fixed it <3 check this out [imgur.com]
ًr1fty 7 May @ 11:02am 
Ahhh, I just messed up and forgot to add the mod to my world. And the mod is awesome. The last stupid panel was so annoying with its unnatural look :aztecs_heart:
ًr1fty 7 May @ 10:54am 
I see that it works, but only when I disable all mods....
ًr1fty 7 May @ 10:47am 
does the mod work at all? :EpidoCat:
Ryan 5 Apr @ 12:26am 
still same issue
gzeta  [author] 4 Apr @ 11:56pm 
unsub and sub, you got an older version of the mod
Ryan 4 Apr @ 11:47pm 
2nd half of another error

at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:72)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:458)
at zombie.characters.IsoGameCharacter.LevelPerk(IsoGameCharacter.java:5206)
at zombie.characters.IsoGameCharacter.LevelPerk(IsoGameCharacter.java:5212)
at zombie.characters.IsoGameCharacter.applyTraits(IsoGameCharacter.java:13317)
at zombie.iso.IsoWorld.init(IsoWorld.java:3255)
at zombie.gameStates.GameLoadingState$1.runInner(GameLoadingState.java:300)
at zombie.gameStates.GameLoadingState$1.run(GameLoadingState.java:250)
at java.base/java.lang.Thread.run(Unknown Source)
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