Project Zomboid

Project Zomboid

GZ Skills Panel [B42]
33 Comments
ًr1fty 7 May @ 11:19pm 
Thank you for creating this mod
ًr1fty 7 May @ 11:17pm 
It seems to me that it would be more logical to show the current level, I don't know how to explain it correctly. But it's your decision :EpidoCat:
gzeta  [author] 7 May @ 12:40pm 
it shows the level that you are achieving and how many xp you need to get it
ًr1fty 7 May @ 11:05am 
By the way, when I hover over a skill, I am not shown the current skill, but one higher, it would be cool if you fixed it <3 check this out [imgur.com]
ًr1fty 7 May @ 11:02am 
Ahhh, I just messed up and forgot to add the mod to my world. And the mod is awesome. The last stupid panel was so annoying with its unnatural look :aztecs_heart:
ًr1fty 7 May @ 10:54am 
I see that it works, but only when I disable all mods....
ًr1fty 7 May @ 10:47am 
does the mod work at all? :EpidoCat:
Ryan 5 Apr @ 12:26am 
still same issue
gzeta  [author] 4 Apr @ 11:56pm 
unsub and sub, you got an older version of the mod
Ryan 4 Apr @ 11:47pm 
2nd half of another error

at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:72)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:458)
at zombie.characters.IsoGameCharacter.LevelPerk(IsoGameCharacter.java:5206)
at zombie.characters.IsoGameCharacter.LevelPerk(IsoGameCharacter.java:5212)
at zombie.characters.IsoGameCharacter.applyTraits(IsoGameCharacter.java:13317)
at zombie.iso.IsoWorld.init(IsoWorld.java:3255)
at zombie.gameStates.GameLoadingState$1.runInner(GameLoadingState.java:300)
at zombie.gameStates.GameLoadingState$1.run(GameLoadingState.java:250)
at java.base/java.lang.Thread.run(Unknown Source)
`
Ryan 4 Apr @ 11:47pm 
1st half of another error

`attempted index: characterView of non-table: null
function: onPerkLevelUp -- file: GZISCharacterInfo.lua line # 255 | MOD: GZ Skills Panel
java.lang.RuntimeException: attempted index: characterView of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1667)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:479)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1790)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
Ryan 4 Apr @ 11:46pm 
2nd half of error

at zombie.Lua.Event.trigger(Event.java:72)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:458)
at zombie.Lua.LuaEventManager.triggerEventGarbage(LuaEventManager.java:472)
at zombie.characters.IsoGameCharacter.LevelPerk(IsoGameCharacter.java:5189)
at zombie.characters.IsoGameCharacter.LevelPerk(IsoGameCharacter.java:5212)
at zombie.characters.IsoGameCharacter.applyTraits(IsoGameCharacter.java:13317)
at zombie.iso.IsoWorld.init(IsoWorld.java:3255)
at zombie.gameStates.GameLoadingState$1.runInner(GameLoadingState.java:300)
at zombie.gameStates.GameLoadingState$1.run(GameLoadingState.java:250)
at java.base/java.lang.Thread.run(Unknown Source)
`
Ryan 4 Apr @ 11:46pm 
1st half of error

`attempted index: characterView of non-table: null
function: onPerkLevelUp -- file: GZISCharacterInfo.lua line # 255 | MOD: GZ Skills Panel
java.lang.RuntimeException: attempted index: characterView of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1667)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:479)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1790)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
Hx 14 Feb @ 5:43am 
Error Report [pastebin.com]
Wrench In The Plan 10 Feb @ 12:09pm 
Would it be possible to add compatibility with the "Bonus Exp" mod? That mod adds "talent points" which can be spent to boost other skills. I've been trying to use the two mods together but noticed that when I use this mod there's no UI to add talent points.
ExtravagantBum 5 Feb @ 12:28pm 
Wonder how long it'll take someone to make a Runescape skin for this
gzeta  [author] 31 Jan @ 1:33pm 
no problem and thanks!
Amaragans 31 Jan @ 12:49pm 
Oh, I see, yeah you´re right. I just got confused because at level 0 the tag reads as "level 1" but maybe by it you were trying to say "missing X amount of xp till level 1". Got a bit mixed up there hehe thanks for the comment, and great mod btw
gzeta  [author] 31 Jan @ 11:49am 
you sure? you start with level 0 and it shows 0 and 1, at level 1 it must show 1 and 2 and so on
Amaragans 31 Jan @ 10:21am 
May I suggest changing the numbers? Like.. at level 1 the numbers shown are 0 to 1, wouldn´t it make more sense to show 1 to 2? Like "you´re level 1 and are progressing towards 2"
RunYouCleverBoy 25 Jan @ 11:46pm 
https://pastebin.com/4CQrhu1h
your bugs is last in console file what preferes game crush after their updating patch
gzeta  [author] 25 Jan @ 8:19pm 
yeah i'll see what i can do to improve that, thanks for your suggestion
Wrench In The Plan 25 Jan @ 5:38pm 
Just an observation - when on the "Physical" category, clicking the right arrow does nothing, and on the Survival category, clicking the left arrow does nothing. Would it be possible to either make the category select "wrap around" so that clicking right on Physical would bring you back to Survival and vice versa, or to darken the buttons if the're at the "end" of the possible categories?
dasclay 23 Jan @ 3:40pm 
This is awesome, been looking for something like this thank you. I have a hard time seeing the individual "bars", guess I'm getting old my my eyesight sucks now.
Could this be adapted to the character build screen when choosing Traits and Skills? That would be most useful.
Rex87 21 Jan @ 6:29pm 
thank you for adding settings for custom colors and opacity, these settings are really nice accessibility options which are super helpful!
gzeta  [author] 20 Jan @ 1:14pm 
@joey thanks! @PepperCat graciasss :cozybethesda:
Rex87 20 Jan @ 12:32pm 
the mod could also show exp gains for a few sec on the exp bar in center where "MAX." shows while skill tab is open, would be useful while working on a skill to get higher level.
gzeta  [author] 20 Jan @ 10:56am 
@Hx i'll check that
gzeta  [author] 20 Jan @ 10:55am 
@Rex87 maybe i can add some options to adjust things like that
Hx 20 Jan @ 8:24am 
I'm using mods that add separate perks like Lifestyle, Scavenger Skill, and Driving Skill, but I can't see them when I use those mods
Rex87 20 Jan @ 6:33am 
super nice mod that reduces clutter on screen, vanilla has really bad looking skill screen because doesn't have pages and you have to scroll.

still I got some feedback about the mod, progress bar should be golden always, it would be easier to see progress and just looks nicer, and next level number could be gray, darker than actual level because often when I see it I think this is actual level, takes time to get used to I guess but that's pretty much it.
PepperCat 20 Jan @ 4:59am 
Grande Gzeta!! otro modcito de calidad contrastada
joey 19 Jan @ 7:53pm 
Huge improvement, thank you GZ