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at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:72)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:458)
at zombie.characters.IsoGameCharacter.LevelPerk(IsoGameCharacter.java:5206)
at zombie.characters.IsoGameCharacter.LevelPerk(IsoGameCharacter.java:5212)
at zombie.characters.IsoGameCharacter.applyTraits(IsoGameCharacter.java:13317)
at zombie.iso.IsoWorld.init(IsoWorld.java:3255)
at zombie.gameStates.GameLoadingState$1.runInner(GameLoadingState.java:300)
at zombie.gameStates.GameLoadingState$1.run(GameLoadingState.java:250)
at java.base/java.lang.Thread.run(Unknown Source)
`
`attempted index: characterView of non-table: null
function: onPerkLevelUp -- file: GZISCharacterInfo.lua line # 255 | MOD: GZ Skills Panel
java.lang.RuntimeException: attempted index: characterView of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1667)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:479)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1790)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at zombie.Lua.Event.trigger(Event.java:72)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:458)
at zombie.Lua.LuaEventManager.triggerEventGarbage(LuaEventManager.java:472)
at zombie.characters.IsoGameCharacter.LevelPerk(IsoGameCharacter.java:5189)
at zombie.characters.IsoGameCharacter.LevelPerk(IsoGameCharacter.java:5212)
at zombie.characters.IsoGameCharacter.applyTraits(IsoGameCharacter.java:13317)
at zombie.iso.IsoWorld.init(IsoWorld.java:3255)
at zombie.gameStates.GameLoadingState$1.runInner(GameLoadingState.java:300)
at zombie.gameStates.GameLoadingState$1.run(GameLoadingState.java:250)
at java.base/java.lang.Thread.run(Unknown Source)
`
`attempted index: characterView of non-table: null
function: onPerkLevelUp -- file: GZISCharacterInfo.lua line # 255 | MOD: GZ Skills Panel
java.lang.RuntimeException: attempted index: characterView of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1667)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:479)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1790)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
your bugs is last in console file what preferes game crush after their updating patch
Could this be adapted to the character build screen when choosing Traits and Skills? That would be most useful.
still I got some feedback about the mod, progress bar should be golden always, it would be easier to see progress and just looks nicer, and next level number could be gray, darker than actual level because often when I see it I think this is actual level, takes time to get used to I guess but that's pretty much it.