Elin
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Residents Eat With You
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Gameplay: General, Balance
File Size
Posted
Updated
8.144 MB
20 Jan @ 12:16am
19 Apr @ 10:28am
4 Change Notes ( view )

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Residents Eat With You

In 1 collection by Omega
Elin Mods By Omega
29 items
Description
When you start eating at a Dining Spot Sign, residents will join you to eat together.
食堂の立札の近くで食事を始めると、住人が一緒に食事をします。

Features
  • Residents will join you for meals when you eat near a Dining Spot Sign.
  • Livestock can join meals based on their IDs, configurable in the settings.
  • Guests can optionally join meals if enabled in the settings.
  • Residents and livestock will increase their affinity with you when they join a meal.
  • Food priority is as follows:
    • From their inventory
    • From shared containers
    • Randomly generated if no food is available

Compatibility
This mod works with existing save files.

Requirements
This mod requires the Mod Options mod only for accessing the Config menu. The core functionality of this mod will still work without it. Please subscribe to the Mod Options mod for menu-based configuration:



Supports Game Version: 0.23.129

特徴
  • 食堂の立札の近くでプレイヤーが食事を始めると、住人が参加して一緒に食事をします。
  • 家畜は設定で指定されたIDに基づいて食事に参加できます。
  • ゲストは、設定を有効にすると食事に参加できます。
  • 住人や家畜が食事に参加すると、プレイヤーとの親密度が上がります。
  • 食べ物の優先度は次の通りです:
    • 自分のインベントリから
    • 共有コンテナから
    • 食べ物がない場合はランダム生成

互換性
このMODは既存のセーブデータと完全に互換性があります。

必須MOD
このMODは Mod Options MOD が必要です。ただし、Config メニューにアクセスするためだけです。主要な機能はこれなしでも動作します。Mod Options MOD をサブスクライブするには、以下のリンクを参照してください:



対応ゲームバージョン: 0.23.129
Popular Discussions View All (1)
0
1
23 Jan @ 6:37pm
[中文使用者注意] 不是'從我的背包',是從'他們自己的背包'
虛無_鬼王
26 Comments
the_vm 4 Jul @ 10:21am 
There's an interesting flaw I've found... Basically, if you have someone inside the gene machine, they'll get out and abandon the gene splicing just to eat with you, wasting all that research.
Omega  [author] 19 Apr @ 9:26am 
@sora347
Thanks. I'll see if I can fix that.
sora347 19 Apr @ 9:21am 
the last update changed some things and the function/method IsUndeadFlesh(thing) was changed or removed entirely which now causes this mod to throw an exception since the function no longer exists in the previously used form
810 20 Feb @ 12:47pm 
thank you!:steamhappy:
Omega  [author] 20 Feb @ 7:20am 
@810
I updated the mod so that residents that stay in place shouldn't move.

住人が定位置に留まるように、MODを更新しました。
810 20 Feb @ 3:18am 
I'll go back. However, there are multiple merchants waiting in the same room.
I'm a little worried about the synchronization going out when I use it.
I like the mod itself, so I can put up with it even if I can't stop it working completely.
Omega  [author] 19 Feb @ 3:40pm 
@810
They go back to the original spot right? I could add a check to ignore them.
810 19 Feb @ 3:06pm 
When a resident I have waiting tries to move to the dining room, he moves out of his waiting position. Is there anything I can do?
ayaura 9 Feb @ 5:23am 
食堂内に遺伝子合成中のペットがいる場合、合成機から脱走して食事を始めて合成失敗になりました
遺伝子はそのペットのインベントリ内にありました
達克尼斯藍 25 Jan @ 7:18pm 
這麼溫馨可愛的MOD應該要多來一點。 Elin目前的互動真的太少了