Arma 3

Arma 3

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Sevine Arms
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Data Type: Mod
File Size
Posted
Updated
542.241 MB
20 Jan @ 5:53am
17 Jun @ 2:24pm
11 Change Notes ( view )

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Sevine Arms

In 1 collection by Cyntaurus
Sevine Arms
10 items
Description
Sevine Arms - Weaponry for Every Frontier

Sevine Arms is the premier weapons manufacturer of the human Outer Colony of Gao, known for producing reliable and versatile firearms tailored to the unique challenges of colonial life. As the primary supplier for the Gao Ministry of Protection's investigators and the Ministry of War's colonial militia, Sevine Arms products have earned a reputation for dependability in both law enforcement and military applications.

Beyond its official contracts, Sevine Arms' influence extends across the Isbanola sector. From the hands of Gao's paramilitary forces and civilian defenders to the covert arsenals of smugglers and arms traffickers on Venezia, Sevine's weapons have become ubiquitous wherever survival and strength are paramount.

This mod expands on the optre arsenals and adds new flavour and diversity to civilian, corporations and rebel moments

What is Sevine?

Sevine arms is a retexture and reconfig mod that adds retextures of nearly all base Arma weapons, TKE weapons and armour, as well as WRS weapons

Fully balanced around OPTRE



DEV Notes

-IMS is not a hard requirement, as of now the only melee weapon is a single sword

-WRS weapons need a face lift since those were the first ones that were made

-Please know, This is a passion project for me. i dont have a lot of spare time, sevine will be updated when i have time i can dedicate to new factions or bug fixes

LICENSE: This mod is released under the Arma Public License - No Derivatives (APL-ND).

You are not permitted to modify, reupload, or redistribute any part of this mod or its contents without direct permission from the author.

This includes but is not limited to:
- Retextured uniforms, helmets, and gear
- Visual layout, config structure, and naming conventions

NOTE: This mod contains retextures and custom configurations built on top of original assets from
The Kuiper Engagements .

I do not claim ownership of the original models, base textures, or any core game/mod assets — only the custom retextures, insignia work, and original visual designs created for this project.
34 Comments
Shaleshock 5 Aug @ 4:49pm 
Now this is Epic.
Lufian 30 Mar @ 8:33am 
It might be an issue on my end, sorry
Lufian 30 Mar @ 8:20am 
Yeah not sure why but the keys don't seem to be working
Cyntaurus  [author] 30 Mar @ 8:07am 
Just pushed an update for each that should fix them
Lufian 30 Mar @ 7:38am 
Yeah I just checked, think the bisigns for the other Sevine Arms mods need updating also
Lufian 30 Mar @ 7:31am 
Are the other Sevine Arms keys updated also?
Lufian 30 Mar @ 7:24am 
Thank you!
Cyntaurus  [author] 30 Mar @ 7:19am 
@Lufian
Two of the keys were out of date, the most recent patch has updated all the keys
Lufian 30 Mar @ 6:06am 
I think the keys need updating as it's telling me on my server that a key is required when loading this mod even though the key is already in the server keys folder
Sylvan Laphroaig 27 Mar @ 1:45pm 
@Cyntaurus
Ah ok, thank you for the reply. The unit i'm in hasn't used the vics much in comparison to the guns, so i was having a hard time noticing what had changed!