Sea Power

Sea Power

54 ratings
Air deck operations upgrade - cruisers, destroyers, frigates
   
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Mod Type: Overhaul, Realism
Alignment: NATO, Warsaw Pact
File Size
Posted
Updated
1.245 MB
21 Jan @ 4:16am
1 Aug @ 12:48pm
11 Change Notes ( view )

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Air deck operations upgrade - cruisers, destroyers, frigates

In 1 collection by ossesek
Air deck operations upgrade
5 items
Description
Helicopters have got holding and landing patterns and in consequence don't land directly from their heading, avoiding passing through vessels masts. On vessels with 2 helos and 1 landing spot holding and landing patterns eliminate situations, when helos land at the same time.

On vessels with 2 helos, 2 hangars and 1 spot (or 2 spots when they are very close to each other) take-off operation with first helo must be finished to begin take-off operation with second helo.

By some vessels' speeds helos sometimes struggle to land, that takes them much time. When vessel can take more than 1 helo it causes a problem and second landing helo may pass throug struggling one. The mod greatly minimize appearance of such situation (struggling must last at least circa 7 minutes to appear risk of overlaping helos. During tests I didn't encoutered it).

Contrary to vanilla vessels, when hangar is full no other hilocopters (rebased from other vessels) can land. In such case helos stay in holding pattern.

Set was thought as an addon to the Air deck operations upgrade mod but it may work standalone.

Upgraded vessels
  • Belknap (both versions)
  • Ticonderoga
  • Gearing FRAM I and II
  • Spruance
  • Kidd
  • Garcia
  • Knox (both versions)
  • OHP
  • Haruna
  • Minegumo
  • Takatsuki
  • Kara
  • Kresta I and II
  • Slava
  • Kirov
  • Udaloy
  • Sovremenny
  • Ivan Rogov

Compatibility
23 Comments
ossesek  [author] 30 Jun @ 2:54am 
@Dad It would be much easier and much more rational to implement in fact very simple code into the NTU mod, than to create an addon. There is too many vessels to support and to check for any changes in the NTU mod that have to be updated in the addon.
SHIPWRECK 29 Jun @ 2:41pm 
Will there be an NTU version of this?
ossesek  [author] 2 Jun @ 1:08pm 
@BlackHawkShines It looks like a bug. I've just tested Tico and everything works fine.
BlackHawkShines 2 Jun @ 9:56am 
Idk if it's a bug but a couple of my Ticonderogas are forever stuck in "aircraft waiting to launch" but they don't ever launch the aircraft. They've been stuck like that for nearly half an hour.
Thank you. :GravityCat::armchair::kopi:
jasoriab 26 Apr @ 2:52am 
Thanks! :steamthumbsup:
ossesek  [author] 25 Apr @ 12:49pm 
Mod is updated to mach the newest version of the game. New vessels will appear soon.
ossesek  [author] 20 Apr @ 3:15pm 
Hi @jasoriab. Thx for info. Mod is to be comatible with EA release not with beta. But I'll remember I'll have to check it by next game update.
jasoriab 20 Apr @ 2:29pm 
Hi @ossesek

This mod must be updated because when the harpoon defined in the usn_rgm-84.ini file disappears, several ships are left without harpoons as they are defined in the mod. They must be changed to variant A or C.

This is due to changes introduced in beta 151 and 152 affecting harpoons, which are now missing from ships modified by this mod.
KriegCommissarJames 21 Mar @ 7:24pm 
got it and thanks for the info i appreciate it