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This mod must be updated because when the harpoon defined in the usn_rgm-84.ini file disappears, several ships are left without harpoons as they are defined in the mod. They must be changed to variant A or C.
This is due to changes introduced in beta 151 and 152 affecting harpoons, which are now missing from ships modified by this mod.
Seahawk - if you mean real life I agree. S-70/SH-60 fits. But if i'm not mistaken there is no in-game vanilla S-70/SH-60 so it must be an external model. Yes, it fits (barely) into in-game Tico, Kidd and Spruance hangars but it's too big for OHP hangars - look at rear rotor and rudders. S-70/SH-60 is bigger than SH-2 but not as much not to fit to OHP hangar.
Now I'm focusing on new Kiev and Moskva (also with a bit upgraded flight deck ops) and old ones in the current mod will be an addon for those who prefer on-deck planes/helos option. Propably I won't develop this version any more.
In regard to Kiev class maybe there is an issue with some elevators and launch points blocking commands. I mean elevator X with Yak on it may be blocked by launch point Y, that is Yak's destinantion. Kind of vicious circle. In many many tests with many many varius possible scenarios I didn't encounter it. Also I've just rechecked blocking commands and i don't see a problem.
I wish you luck.
>another problem that I finally agree with - helos can be reloaded as many times as you land helo on landing pad. The same is with vessels with hangars but it catches eye much less than on vessels without hangar.
Well, planes which are on the deck of CV's have exactly the same "problem".
But I, personally, see no problems here.
Except that reloading must take some time.
Can you add helicopters on to Project 57A and Project 61 class destroyers?
They have in description that they carried ASW helicopters, and they have landing pads, but no actual helicopters are present.