Project Zomboid

Project Zomboid

1,861 ratings
More Damaged Objects [B42/41]
18
8
16
12
6
5
4
2
7
4
3
2
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
22.216 MB
23 Jan @ 12:21pm
9 Jul @ 7:27pm
14 Change Notes ( view )

Subscribe to download
More Damaged Objects [B42/41]

Description
More damaged objects added.



New damaged objects:




It is safe to add or remove items mid-game. However, if you delete the mod, newly damaged objects will be replaced by their original versions but will not be visible. For example, a cardboard box that has been crushed will still exist in its original form, but it will be invisible.

Future plans:
  • I plan to add chairs as damaged objects, along with other tiles. If you want a specific sprite to become a damaged object, feel free to request it.

Fixed:
  • Floor lamps are now collision free in vanilla, but they don't have depthmap, my mod adds it.
  • Water dispensers are now collision-free for players but still have collision for vehicles and include a depthmap.
  • Vehicle lifts are now collision-free for players but still have collision for vehicles; the collision is only on the column rather than the entire tile, and the depthmap is vanilla.
  • You can now place objects inside the bathtub and on top of the shower tray and the toilet.

  • All missing depthmap have been added to the vanilla tiles of "damaged_objects_01", "street_decoration_01", and "street_roadsigns_01". This is an example of three tiles with and without depthmap.


Thanks to albion’s mod, Starlit Library, I was able to achieve the desired effect with the streetlights. Also, thanks to albion, I managed to make the water jet stop when the water gets shut off.

Thanks to PePePePePeil, my code is now much better, and thanks to Sir Doggy Jvla for sharing his delay function.

Workshop ID: 3413150945
Mod ID: MoreDamagedObjects
305 Comments
Elena 11 Jul @ 1:56pm 
@carlesturo something called "ReactivateWaterJetAnimation" is consistently throwing errors for me, no matter where i am. i can send the error code if u want
Enigmatic 10 Jul @ 7:47pm 
Same issue, throwing errors inside Yacht interiors - could be a coincidence, but only after this mod was updated is this occuring.
Pooron 10 Jul @ 2:27pm 
Unfortunately I restarted my game and was unable to reproduce the error, sorry. i guess it's not a big deal if it can be fixed with a restart. If I find another buggy hydrant I'll comment with coordinates
carlesturo  [author] 10 Jul @ 11:45am 
@Pooron - I just visited Irvington and didn’t get any errors. It might be related to a specific fire hydrant — if you can give me the coordinates of the sprite that causes the error, I might be able to see what’s going wrong.
Pooron 10 Jul @ 10:22am 
I think the new 'water jet' animation is throwing out a bunch of errors, whenever I am walking around Irvington, on an existing save file.
`attempted index: getName of non-table: null
function: ReactivateWaterJetAnimation -- file: MDO_Main.lua line # 104 | MOD: More Damaged Objects [B42]
java.lang.RuntimeException: attempted index: getName of non-table: null
Rhodesian Richkek 10 Jul @ 5:17am 
You. Are. A. God! Thank you!
ChipR 10 Jul @ 5:13am 
absolute cinema, thank you for keep updating this mod
SDgamer 9 Jul @ 9:58pm 
This mod is amazing for making it possible to smash through small metal fences/barriers and Road Cones instead of just out right crashing
Argento Vico 9 Jul @ 8:24pm 
Just installed, is it supposed to raise your stress level when you drive over/through things?
WhosYourDaddy 9 Jul @ 8:21pm 
Nice!!! Definately will try this mod again next new run