Project Zomboid

Project Zomboid

More Damaged Objects [B42/41]
305 Comments
Elena 11 Jul @ 1:56pm 
@carlesturo something called "ReactivateWaterJetAnimation" is consistently throwing errors for me, no matter where i am. i can send the error code if u want
Enigmatic 10 Jul @ 7:47pm 
Same issue, throwing errors inside Yacht interiors - could be a coincidence, but only after this mod was updated is this occuring.
Pooron 10 Jul @ 2:27pm 
Unfortunately I restarted my game and was unable to reproduce the error, sorry. i guess it's not a big deal if it can be fixed with a restart. If I find another buggy hydrant I'll comment with coordinates
carlesturo  [author] 10 Jul @ 11:45am 
@Pooron - I just visited Irvington and didn’t get any errors. It might be related to a specific fire hydrant — if you can give me the coordinates of the sprite that causes the error, I might be able to see what’s going wrong.
Pooron 10 Jul @ 10:22am 
I think the new 'water jet' animation is throwing out a bunch of errors, whenever I am walking around Irvington, on an existing save file.
`attempted index: getName of non-table: null
function: ReactivateWaterJetAnimation -- file: MDO_Main.lua line # 104 | MOD: More Damaged Objects [B42]
java.lang.RuntimeException: attempted index: getName of non-table: null
Rhodesian Richkek 10 Jul @ 5:17am 
You. Are. A. God! Thank you!
ChipR 10 Jul @ 5:13am 
absolute cinema, thank you for keep updating this mod
SDgamer 9 Jul @ 9:58pm 
This mod is amazing for making it possible to smash through small metal fences/barriers and Road Cones instead of just out right crashing
Argento Vico 9 Jul @ 8:24pm 
Just installed, is it supposed to raise your stress level when you drive over/through things?
WhosYourDaddy 9 Jul @ 8:21pm 
Nice!!! Definately will try this mod again next new run
carlesturo  [author] 9 Jul @ 7:46pm 
v1.10 - I’ve added damage functionality to the standpipe, causing a water jet to appear. When the world’s water supply is cut off, the water jet disappears. Also, the bug with the sound of wooden fences when hit by zombies has been fixed.
cursedsanti 16 Jun @ 11:50pm 
great mod this should be vanilla
carlesturo  [author] 14 Jun @ 3:18pm 
@sadavod - I'll try to fix it next week.
sadavod 12 Jun @ 5:24am 
Hi,

I wanted to report an issue with the More Damaged Objects mod after the recent Project Zomboid update (Build 42.9).

The game introduced new sounds for hitting tall fences, but the mod still uses the old ones. It seems the mod overrides the new fence hit sounds with the outdated versions.

Could you please update the mod to support the new sounds added in Build 42.9?

Thanks for your work!
Lumbarcini 3 Jun @ 10:54am 
I think it is not compatible with some mods, it throws a ton of error codes.
HARM-ANY- 30 May @ 9:05am 
shit aint work in mp
Zarigani-san 28 May @ 10:45am 
I was having trouble with frequent red error messages after updating to 42.8.
When I looked at Console.TXT, it looked like Tile and Mannequin were throwing errors (I don't know what the mod is).
When I turned off "More Damaged Objects [B42/41]", the red error stopped occurring.
I understand the risk of not playing for the first time and the possibility of conflicts with many other mods.
I provide this information for players who are plagued by errors of unknown cause.
Agent 0-20 24 May @ 5:34pm 
Is anyone here not able to plumb appliances?
carlesturo  [author] 23 May @ 10:23am 
@hxxrtt - Yes, but it’ll still be a while before I update it.

@GEKA - As far as I know, none. The only thing that could happen is if another mod changes the properties of those tiles, if it overrides mine, it might prevent those tiles from being damaged.
GEKA 23 May @ 6:08am 
Okay, @carlesturo, i didnt have any map mod unstead this, what mod are conflicts?
hxxrtt 23 May @ 3:36am 
do you plan updating this mod?
carlesturo  [author] 22 May @ 3:54pm 
@WhosYourDaddy @GEKA - I just tested it in a new game, and for me, the mod still works as usual.
WhosYourDaddy 21 May @ 8:54am 
I can confirm now this mod is conflicting with 42.8, will give black chunks on map that is unplayable. Will try this again when It's stable
WhosYourDaddy 20 May @ 7:41pm 
@GEKA I got black chunks after this 42.8 update and on my way to find a mod that conflict, look like this is the one, will try remove this mod and start the game
GEKA 20 May @ 1:08pm 
mod can delete tiles in world afrer update
flam1e 20 May @ 7:38am 
Do I have to start with new save or this mod will work with exciting one?
Un Mapache 19 May @ 7:03pm 
do i need to reset for this?
Kr¡tZw!nG 16 May @ 2:56pm 
Is it compatible with tile fixes? If so, which one should be loaded first?
carlesturo  [author] 14 May @ 5:57pm 
@Mr_Drozd - In a future update, I want to include this tile so that it can be damaged. I'm not sure whether the roadblock in this mod stops the vehicle or not, but it doesn’t seem like it can be damaged.
Mr_Drozd 14 May @ 1:09pm 
Does this affect roadblocks? Would it work in combination with this mod to make road blocks destructable? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2914657374
Cyrisa 8 May @ 3:38pm 
This should just be vanilla. So many age old problems fixed!

(driving through fences and windows is the biggest one)
HARM-ANY- 6 May @ 10:25am 
does it work in MP?
carlesturo  [author] 5 May @ 6:23pm 
'Open All Containers' mod is visible again
carlesturo  [author] 5 May @ 1:47pm 
@nononon - If by tomorrow, at the same time I updated the mod, it still isn’t fixed, I’ll try updating it again.

@Toros - A qué problema te refieres? En la nueva actualización, he arreglado los errores que aparecían cuando el jugador se teletransporta o muere. Cualquier mod que añade tiles, si lo desactivas, hará que desaparezcan, no hay nada que pueda hacer al respecto. Si piensas que lo vas a dejar de utilizar a mitad de una partida, activa la opción auto-close.
Toros 5 May @ 12:32pm 
hermano esta de locos el mod, pero el problema con los contenedores es insostenible en una partida común y corriente. pero por lo demás esta impresionante loco
nononon 5 May @ 10:24am 
oopen all containers is still broken. Maybe pushing an update to the mod will somehow fix it.
sautel 4 May @ 5:46pm 
@carlesturo it's okay, oh well. the only containers in my base that were worth something were the kitchen food ones. I store everything on large racks thankfully. Everything else that was affected was cabinets in houses in rosewood that I could care less about. Thanks for communicating well though I appreciate it.
carlesturo  [author] 4 May @ 5:41pm 
I didn’t know Steam had this issue when I updated the mod. If I had known, I wouldn’t have updated it until the problem was fixed. I know some people haven’t received the update and are still using the previous version of the mod without issues; once Steam resolves the problem, the new update should appear.

@sautel - I think the open containers won’t reappear, sorry if that’s the case. I just tested disabling the mod with an open container and then re-enabling it, but it didn’t come back. It’s strange that it updated for you but then the mod disappeared. I wasn’t aware of this Steam issue, but I’m sorry if it messed up your save.
Rusty #DopeRust 4 May @ 5:27pm 
@sautel, in my experience, usually everything gets back to normal, although, i dont have any issues on my end, even the mod being "hidden", that is something happening on your end.

Cheers.
nononon 4 May @ 5:17pm 
The mod disappeared from steam for me too but it is still enabled in my save. Fingers crossed steam doesn't yank it from me.
sautel 4 May @ 3:53pm 
@Rusty #DopeRust good point, before it happened I got a prompt to update the mod. Do you know if its enabled again after the update it'll return the containers back to normal?
Kust5 4 May @ 3:42pm 
chill zone :steamhappy:
Rusty #DopeRust 4 May @ 2:45pm 
@sautel, that is a issue from steam, not by the owner, all the mods that upload a update, get "tangled" in the mess, its a issue happening all around the workshop, with different mods.

Cheers.
sautel 4 May @ 2:43pm 
Hello, are you also the creator of the Open All Containers Mod? The steam page for it was made hidden or private and it disabled the mod in my multiplayer and singleplayer world. Will it come back? It being taken down made all my containers invisible. Once it comes back will it fix the issues? @carlesturo
Buggernuts 4 May @ 6:43am 
no more tiny trees.... THIS MOD RUUUUUUUUUUUUUUUUUULES
carlesturo  [author] 30 Apr @ 9:12am 
@KrispyKiwi03 - In multiplayer, any object that doesn’t stop you when you hit it can’t be crushed. This is a vanilla issue; if you pay attention, even without the mod enabled, you can’t crush the Mail Box in multiplayer, but you can in singleplayer.
SpaceMidget 30 Apr @ 4:03am 
Very cool mod if you are playing on a vanilla map layout, however is a bit crazy and would not recommend if you are also running the 10 Years Later mod. All those little saplings and bushes (which are everywhere even on "LOW VEG") you run into on the road all make a loud crashing sounds and will slow your vehicle to walking speed. May be worth adding a disclaimer about using with 10 Years Later
KrispyKiwi03 29 Apr @ 10:06pm 
hey there just added the mod to my server, but nothings happening when i drive over bushes etc, literally i dont think anything is working
carlesturo  [author] 29 Apr @ 3:35pm 
@loop - Cutting down trees stresses the player, maybe that's why it also happens with the car.
turkler 29 Apr @ 8:09am 
I love this mod so much, thank you for keeping it updated!