Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
`attempted index: getName of non-table: null
function: ReactivateWaterJetAnimation -- file: MDO_Main.lua line # 104 | MOD: More Damaged Objects [B42]
java.lang.RuntimeException: attempted index: getName of non-table: null
I wanted to report an issue with the More Damaged Objects mod after the recent Project Zomboid update (Build 42.9).
The game introduced new sounds for hitting tall fences, but the mod still uses the old ones. It seems the mod overrides the new fence hit sounds with the outdated versions.
Could you please update the mod to support the new sounds added in Build 42.9?
Thanks for your work!
When I looked at Console.TXT, it looked like Tile and Mannequin were throwing errors (I don't know what the mod is).
When I turned off "More Damaged Objects [B42/41]", the red error stopped occurring.
I understand the risk of not playing for the first time and the possibility of conflicts with many other mods.
I provide this information for players who are plagued by errors of unknown cause.
@GEKA - As far as I know, none. The only thing that could happen is if another mod changes the properties of those tiles, if it overrides mine, it might prevent those tiles from being damaged.
(driving through fences and windows is the biggest one)
@Toros - A qué problema te refieres? En la nueva actualización, he arreglado los errores que aparecían cuando el jugador se teletransporta o muere. Cualquier mod que añade tiles, si lo desactivas, hará que desaparezcan, no hay nada que pueda hacer al respecto. Si piensas que lo vas a dejar de utilizar a mitad de una partida, activa la opción auto-close.
@sautel - I think the open containers won’t reappear, sorry if that’s the case. I just tested disabling the mod with an open container and then re-enabling it, but it didn’t come back. It’s strange that it updated for you but then the mod disappeared. I wasn’t aware of this Steam issue, but I’m sorry if it messed up your save.
Cheers.
Cheers.