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As in, the DIE_HEALTH_TRESHOLD is 2.5 (0.5 lower than base) which does make them die older, however the NEWBORN_HEALTH_BASE is 3.75 (0.75 less than the base) which negates the gain and goes into negative -0.25
LOWER_HEALTH_YEARLY_INCREASE is also increased from 0.022 to 0.025 which doesn't help (but perhaps was done for balancing the 2.5 threshold?)
A character dying in their 20s of high stress is possible, since the max stress puts all the possible base health value of a born male character (3.25 to 4.25) well into death range (1.25 to 2.25).
I assume the mod works well on a new game until the descendants start taking over (I haven't played long enough yet on my run with this mod but so far it does work as intended).
Also sorry if I'm getting something wrong. I do like the intentions of the mod and the changes to sickness (I also like your other mods!)
The only times I've EVER died in battle is using a mod to make duels happen, and that's rare too
And since there is so much overlap, there would quite likely be unintended consequences of using both together.