Crusader Kings III

Crusader Kings III

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Mortality Rebalanced
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26 Jan @ 9:22am
12 May @ 3:19am
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Mortality Rebalanced

In 1 collection by Nye
Genetics, Death & Difficulty - Official Collection
8 items
Description
Intended to be used as part of the modular increased difficulty experience: Genetics, Death & Difficulty

Overview
Mortality Rebalanced introduces greater risks for characters who are injured, sickly or ill, significantly increasing the stakes of their survival. At the same time, it ensures that characters generally live longer, so death from old age occurring in their 50s is a thing of the past. Newborns are also somewhat more at risk than they were before.

Key Changes
  • Characters should live to be older.
  • Illness and wounds are more deadly.
  • Newborns have less base health than before.
11 Comments
Nye  [author] 18 May @ 5:42pm 
You're right, somewhere along the way I must have changed things around and forgot to update the description. Will fix that later
irohn-D 18 May @ 7:32am 
Hi, I looked at the numbers you changed at defines and I feel there's no way characters should live older
As in, the DIE_HEALTH_TRESHOLD is 2.5 (0.5 lower than base) which does make them die older, however the NEWBORN_HEALTH_BASE is 3.75 (0.75 less than the base) which negates the gain and goes into negative -0.25
LOWER_HEALTH_YEARLY_INCREASE is also increased from 0.022 to 0.025 which doesn't help (but perhaps was done for balancing the 2.5 threshold?)
A character dying in their 20s of high stress is possible, since the max stress puts all the possible base health value of a born male character (3.25 to 4.25) well into death range (1.25 to 2.25).

I assume the mod works well on a new game until the descendants start taking over (I haven't played long enough yet on my run with this mod but so far it does work as intended).

Also sorry if I'm getting something wrong. I do like the intentions of the mod and the changes to sickness (I also like your other mods!)
Darkwing Phoenix 10 May @ 6:36pm 
Dying in battle should be a much greater chance than it is now

The only times I've EVER died in battle is using a mod to make duels happen, and that's rare too
TheLoneWanderer 28 Apr @ 1:26pm 
My opinion is that there is no reason to use this with Dark Ages, as they have significant overlap - why use two mods that do essentially the same thing?

And since there is so much overlap, there would quite likely be unintended consequences of using both together.
Nye  [author] 15 Apr @ 8:37am 
I don't really know how Dark Ages works, sorry
hamletsdead 15 Apr @ 8:33am 
Any idea how this pairs with Dark Ages, which also makes injuries, childbirth, and childhood more deadly? Wondering if the changes overwrite each other based on mod priority, or would be additive (i.e., so that life gets miserably dangerous).
Petorian 14 Apr @ 5:00pm 
Yeah more deaths in battle would be cool to see if its not a feature already
ZigingZagers 25 Mar @ 2:03pm 
can u also make surviving battles for knights harder
Obsidious 28 Jan @ 9:28pm 
@Neonmeatdream Can confirm this happens in vanilla; it's not the mod. It can even happen with relatively low stress. Good life lesson there; don't ignore your needs just because they're not currently doing you harm.
Nye  [author] 28 Jan @ 1:10pm 
That might have just been terrible luck because I haven't touched stress!