Scrap Mechanic

Scrap Mechanic

82 ratings
Invalid Joint Position Fixer
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
526.357 KB
26 Jan @ 4:13pm
7 May @ 6:08am
2 Change Notes ( view )

Subscribe to download
Invalid Joint Position Fixer

Description
Please read!

Below is a guide on how to use this mod, it is not as simple as adding it to your world and giving things the ability to spawn in with invalid joints (although that would be quite nice).

How to find your blueprint file

First of all you need to locate the blueprint file you wish to fix, if the blueprint is stored on your lift, do the following: Go to C:\Users\<Your User>\AppData\Roaming\Axolot Games\Scrap Mechanic\User\User_<SteamID>\Blueprints, this is where all your blueprints are stored. Next, you need to search for the correct folder that your blueprint file is located in, my personal method is using the search feature in a text editor like VSCode, but you can also search based on time updated etc. Once you have found the correct folder for your blueprint, go into that folder and copy the 'blueprint.json' file, this is the file you are going to put into the mod.

How to move the file to the mod

Once you have your blueprint file, you will need to locate this mod's local files. Make sure you have subscribed the mod and go to <Your steam folder directory>\Steam\steamapps\workshop\content\387990\3415417597. You will then see a folder called 'Put Your Blueprint File In Here!'. Do as it says and put the blueprint.json file inside that folder.

How to spawn in your build

Load up a world and type the command '/fix' followed by the name of the file you put inside the mods folder, if you haven't changed its name it should just be 'blueprint.json', so the command would be '/fix blueprint.json'. Your game may freeze for a second or two as the tool is iterating through the blueprints data, your wait time depends on how big of a build it is. Once your wait time is over your creation should spawn in the direction you are looking!

If your creation is stuck in mid-air, try to locate the logic gates that are placed nearby and delete all of them, they are supposed to get deleted to un-stick the creation, but if its large, they don't get deleted.


Any bugs or suggestions feel free to let me know, and ill deal with it as fast as I can.

A like and favourite would also be greatly appreciated!

Hope you guys enjoy.
79 Comments
Ben Bingo  [author] 2 Aug @ 7:21am 
@VONYX Seems like the issue is coming from the command hook, try to type /f first in chat and try to autocomplete the command with tab, if it doesnt autocomplete, then its the command hook. Whats weird is that i dont experience this issue at all on my end
VONYX 1 Aug @ 3:29pm 
I'm having the same problem as them too right now. I am in a fresh creative world with only this mod loaded.
Ben Bingo  [author] 1 Aug @ 7:03am 
@Rainbow Dash are you in creative or custom game?
Rainbow Dash 31 Jul @ 8:56am 
Help, i place the json file to Put Your Blueprint File In Here!, and i place the mod to my world, and i write to the chat this: /fix blueprint.json, BUT NOTHING
playgamercz 24 Jul @ 3:19pm 
help i some how cant download it it is denyed
QXVN 6 Jul @ 3:11pm 
Thank you!
Ben Bingo  [author] 6 Jul @ 1:46pm 
If you don't have steam in your program files, just go to wherever your steam games folder is
Ben Bingo  [author] 6 Jul @ 1:45pm 
QXVN 5 Jul @ 2:21pm 
could be yeah, mine is on D: ssd
Ilanes 5 Jul @ 11:22am 
I read some of the comments and think it really could be a problem where the right directory path is required for the mod to work, I dont have steam in "program files (x86)" saved.