Scrap Mechanic

Scrap Mechanic

80 ratings
Invalid Joint Position Fixer
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526.357 KB
26 Jan @ 4:13pm
7 May @ 6:08am
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Invalid Joint Position Fixer

Description
Please read!

Below is a guide on how to use this mod, it is not as simple as adding it to your world and giving things the ability to spawn in with invalid joints (although that would be quite nice).

How to find your blueprint file

First of all you need to locate the blueprint file you wish to fix, if the blueprint is stored on your lift, do the following: Go to C:\Users\<Your User>\AppData\Roaming\Axolot Games\Scrap Mechanic\User\User_<SteamID>\Blueprints, this is where all your blueprints are stored. Next, you need to search for the correct folder that your blueprint file is located in, my personal method is using the search feature in a text editor like VSCode, but you can also search based on time updated etc. Once you have found the correct folder for your blueprint, go into that folder and copy the 'blueprint.json' file, this is the file you are going to put into the mod.

How to move the file to the mod

Once you have your blueprint file, you will need to locate this mod's local files. Make sure you have subscribed the mod and go to <Your steam folder directory>\Steam\steamapps\workshop\content\387990\3415417597. You will then see a folder called 'Put Your Blueprint File In Here!'. Do as it says and put the blueprint.json file inside that folder.

How to spawn in your build

Load up a world and type the command '/fix' followed by the name of the file you put inside the mods folder, if you haven't changed its name it should just be 'blueprint.json', so the command would be '/fix blueprint.json'. Your game may freeze for a second or two as the tool is iterating through the blueprints data, your wait time depends on how big of a build it is. Once your wait time is over your creation should spawn in the direction you are looking!

If your creation is stuck in mid-air, try to locate the logic gates that are placed nearby and delete all of them, they are supposed to get deleted to un-stick the creation, but if its large, they don't get deleted.


Any bugs or suggestions feel free to let me know, and ill deal with it as fast as I can.

A like and favourite would also be greatly appreciated!

Hope you guys enjoy.
74 Comments
QXVN 6 Jul @ 3:11pm 
Thank you!
Ben Bingo  [author] 6 Jul @ 1:46pm 
If you don't have steam in your program files, just go to wherever your steam games folder is
Ben Bingo  [author] 6 Jul @ 1:45pm 
QXVN 5 Jul @ 2:21pm 
could be yeah, mine is on D: ssd
Ilanes 5 Jul @ 11:22am 
I read some of the comments and think it really could be a problem where the right directory path is required for the mod to work, I dont have steam in "program files (x86)" saved.
QXVN 4 Jul @ 6:11pm 
I rebuilt from scratch so it's fine but here is the bugged build: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3516811315
There is a glitchweld bloc on it that I forgot to remove before saving.
PE4K!N✯ 4 Jul @ 5:50pm 
Could you give me your discord? My friend had the same problem and he suggested that I ask you for help. Please
:melon:
Ben Bingo  [author] 4 Jul @ 4:20pm 
@mangeur2brokoli Super weird, that should all be good, if you want, you can send me the link to the blueprint you want to fix through steam, and i can see if its the creation or the mod itself causing the issue
QXVN 4 Jul @ 6:45am 
I understand how frustrating it can be. I type "/fix blueprint.json" I tried to autocomplete with tab but for /f it gives me frameratecap command, and for /fi nothing.
PE4K!N✯ 4 Jul @ 6:26am 
Could you help me with my problem?