Scrap Mechanic

Scrap Mechanic

Invalid Joint Position Fixer
74 Comments
QXVN 6 Jul @ 3:11pm 
Thank you!
Ben Bingo  [author] 6 Jul @ 1:46pm 
If you don't have steam in your program files, just go to wherever your steam games folder is
Ben Bingo  [author] 6 Jul @ 1:45pm 
QXVN 5 Jul @ 2:21pm 
could be yeah, mine is on D: ssd
Ilanes 5 Jul @ 11:22am 
I read some of the comments and think it really could be a problem where the right directory path is required for the mod to work, I dont have steam in "program files (x86)" saved.
QXVN 4 Jul @ 6:11pm 
I rebuilt from scratch so it's fine but here is the bugged build: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3516811315
There is a glitchweld bloc on it that I forgot to remove before saving.
PE4K!N✯ 4 Jul @ 5:50pm 
Could you give me your discord? My friend had the same problem and he suggested that I ask you for help. Please
:melon:
Ben Bingo  [author] 4 Jul @ 4:20pm 
@mangeur2brokoli Super weird, that should all be good, if you want, you can send me the link to the blueprint you want to fix through steam, and i can see if its the creation or the mod itself causing the issue
QXVN 4 Jul @ 6:45am 
I understand how frustrating it can be. I type "/fix blueprint.json" I tried to autocomplete with tab but for /f it gives me frameratecap command, and for /fi nothing.
PE4K!N✯ 4 Jul @ 6:26am 
Could you help me with my problem?
PE4K!N✯ 4 Jul @ 6:11am 
Why it`s not working?
Ben Bingo  [author] 3 Jul @ 7:07pm 
@QXVN Whats bugging me is that ive seen several people use the mod first hand on their machines (myself included) under the same circumstances and work fine, just out of curiosity, can you just verify what you are typing in the chat?
QXVN 3 Jul @ 2:46pm 
I tried after verifying the integrity of game files and reinstalling your mod too (and changing the name of blueprint too). But still doesn't work or fresh new map with only this mod. Maybe it comes from the mod on steam?
PE4K!N✯ 3 Jul @ 2:31pm 
Mod developer, nothing is working for me. Can you help with fixing the incorrect articulation?
Ben Bingo  [author] 2 Jul @ 3:43pm 
@QXVN This could be due to another mod messing with the commands, maybe try just this mod by itself on a world, if that doesnt work, ill do some more testing on my end.
QXVN 2 Jul @ 8:11am 
Thank you for the answer. I tried again and it still doesn't work. I can't autocomplete the command too but I verified and the mod is added to the world (and I'm in creative too). So I guess the commands haven't bound, do you have an idea of how to fix this please ?
Ben Bingo  [author] 2 Jul @ 3:36am 
@QXVN Try to autocomplete the command with Tab, if that doesnt work, either the mod hasnt been added to the world, or the commands havent bound. Please note you must be in creative for it to work.
QXVN 1 Jul @ 10:18am 
Yo I did everything but when I use the command, nothing happens, not even a freeze
Ben Bingo  [author] 1 Jul @ 8:52am 
@PE4K!N✯ what about it isn't working?
PE4K!N✯ 1 Jul @ 6:50am 
IT`S NOT WORK!!! HELP
Ben Bingo  [author] 25 Jun @ 12:17am 
@DogWitDaButta Yes, I've tested this mod on multiple people's builds myself and on their computers to make sure it all works. I think it's mainly due to some people misunderstanding what it does and also other problems existing that aren't an invalid joint, like missing the required mods, or the creation being too large.
DogWitDaButta 22 Jun @ 2:48am 
I do think this mod works it just depends on location of your files. I've seen other people use it in this update and it works, But for me it Doesn't work which is a shame i even tried renaming the blueprint file but still nothing.
FEL-X 12 Jun @ 10:42am 
Sadly it does nothing. Everything done according to the instructions.
LoudAndDangerous 10 Jun @ 8:02am 
Mod pack doesn't work
Plushka-so-snusom 10 Jun @ 3:03am 
большое спасибо ты прям выручил:os_niko:
Golden slice #fixtf2 29 May @ 10:57am 
I sent a request, my nickname is "Goldenslice" in discord
cheap_Nico 29 May @ 6:13am 
same here it doesnt even recognize the command
Ben Bingo  [author] 28 May @ 5:00am 
@Golden slice #fixtf2 Huh, that sounds super weird, can you DM me the creation on discord? My name is benbingo
Golden slice #fixtf2 27 May @ 3:36pm 
and yet, I decided to use this mod again due to the fact that the HUGE building that I recently completed just does not appear! in the case when I put up a large building, it just freezes for a short time and it appears! in the case of this building, nothing is happening! do you have any ideas how I can solve this problem, given that I was able to post it? I have nothing more to ask.:aushrug:
Golden slice #fixtf2 27 May @ 2:47pm 
I'm having the same issue as Planes and VR659. I entered the command " /fix blueprint.json "," /fix "," /fix blueprint.json ", /fix_blueprint.json "! Nothing was happening! I've been dealing with this mod, but now the building that I fixed with this mod in winter won't load either! I have an idea that the Physics and Wedge Update broke something. Please update the mod! The mod looked like a miracle, but now nothing happens.:aurip:
Ben Bingo  [author] 26 May @ 11:44am 
@VR659 @Ilanes can you guys type what you are typing in chat in a comment? Also are you guys getting any error messages in chat at all?
VR659 25 May @ 3:19pm 
I'm having the same issue as Ilanes. I have quadruple checked that the spelling is correct, even copy pasting it from the mod description, and it does nothing. The file is in the correct folder, and the creation is medium sized. There are also no other mods on this world.
Ben Bingo  [author] 25 May @ 8:19am 
@Ilanes The only things it can be is either another mod messing with the commands, or something was spelled incorrectly
Ilanes 20 May @ 11:05am 
I have a problem where the command does nothing (mod is istalled and activated for the world and the file is in the folder)
RagingChild24 17 May @ 6:17am 
thank you very much!
Ben Bingo  [author] 7 May @ 6:09am 
@Shuttle256 Thanks for reporting that! It does seem like it was a bug in the code. For everyone else that has had a similar issue, make sure to try again after the mod has updated to see if its fixed.
Ben Bingo  [author] 7 May @ 3:50am 
@Shuttle256 Its more probable that its a bug with the counter that counts the problematic joints. If the creation really did only have 2 broken joints and it tried to spawn, it would have spawned without issues, but clearly something was still stopping it. Just to double check, give me a link to the creation you are trying just in case there is another bug the tool doesn't take into account.
Shuttle256 6 May @ 3:28am 
While this did manage to load it in, it also removed every joint despite only identifying 2 as problematic. Did I mess something up?
Ben Bingo  [author] 30 Apr @ 2:19pm 
@agooddemoman Glad its helped you man
agooddemoman 30 Apr @ 10:59am 
Thankyou soooooooooooooooo much :wkao3333A You've saved my giant creation I lost half a year ago I can't thank you enough <333333
Ben Bingo  [author] 27 Apr @ 9:15am 
@Heavy The Engi-Queer Then it may be due to a weird setup with you steam directories on your end, and unfortunately there isn't much I can do as its not something my mod can change. If you want, you can upload your creation to the workshop that you want to fix, and I can fix it for you.
Heavy The Engi-Queer 27 Apr @ 7:30am 
i did and i still couldnt find it
Ben Bingo  [author] 26 Apr @ 7:50am 
@Heavy The Engi-Queer You may need to unsubscribe and resubscribe to it, or you may be in the wrong directory. For reference you should see a lot more files with numbers similar to the one you are looking for inside the folder you should be in. I personally just use the search bar in the top right in file explorer and copy and paste the id in the description to look for it.
Heavy The Engi-Queer 26 Apr @ 7:15am 
i've got a problem i cant find the mod file number and i subscribed so what hapaning
Ben Bingo  [author] 20 Apr @ 6:15am 
@Cigo I thought this was pretty obvious lol. In the game chat by using "t" by default like a regular command
Cigo 20 Apr @ 5:47am 
Where do I type the /fix thing?
Levi Animator™ 13 Apr @ 12:01pm 
Aight, thanks a lot!
Ben Bingo  [author] 13 Apr @ 8:11am 
@Levi Animator™ You just save your fixed creation in the world on your lift ingame. You don't have to do anything with the blueprint.json file after the fix.
Levi Animator™ 10 Apr @ 9:50am 
And what exactly do I do after the creation spawns in and gets fixed? Do I move the blueprint.json back to it's original spot afterwards? Or something else?

I'm asking since you didn't specify what to do after it spawns in.