RimWorld

RimWorld

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Medieval Overhaul: Arcane Archaeologists (Continued)
   
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Mod, 1.5
File Size
Posted
Updated
7.177 MB
26 Jan @ 7:00pm
26 Jan @ 7:03pm
2 Change Notes ( view )

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Medieval Overhaul: Arcane Archaeologists (Continued)

Description
[discord.gg]

This is an unofficial update commissioned by iskeahi. You can find the original mod here!



You can find the original description of the mod in the link above. The two-tone color system had to be cut as the source code for that was lost. Everything else, however, works as you'd expect.

Credits
The update was done by me, turkler, and was commissioned by iskeahi.

The original Arcane Archaeologists mod was developed by Ogam, Taranchuk and SOL.
17 Comments
turkler  [author] 15 Jul @ 3:01pm 
@Andreas the update of this mod was commissioned and I wasn't paid for a 1.6 update so it's certainly a 'if I feel like it'
Gottfried of Bouillon 15 Jul @ 2:26pm 
@turkler buddy can you fix the problem described by the guy below? The coat is falling under all layers of clothing
Andreas 25 Jun @ 12:24pm 
Will this work in 1.6 once the required mods are updated? Any plans to update this one?
Xeneo 26 Apr @ 10:29am 
ok so i don't know how and why but i made a full medieval modpack and somehow when anyones uses a magic book, it makes continuous explosion in the very top left of the map, and does litteraly nothing else.
Cody 23 Mar @ 12:34pm 
Also noticing the traders don't have any items on them, gonna sit down and see if I can find where the conflict is at, Just figured i'd say something so its not just one dude bringing it up then getting dunked on.
turkler  [author] 22 Mar @ 3:10pm 
@Twysted 'if that helps narrow it down' lol, lmao even. yeah I can't replicate your issue buddy, you're on your own
Twysted 22 Mar @ 2:13pm 
Howdy! The traders have no items on them. I'm using World Tech Limiter set to Medieval, if that helps narrow it down.
JoeOwnage 3 Mar @ 2:48pm 
sent you a DM on discord
JoeOwnage 3 Mar @ 2:10pm 
maybe look at house sanguin, their cape is on the same layer and doesn't do that
turkler  [author] 3 Mar @ 2:08pm 
@JoeOwnage that's how they were in the original mod, I'll ask the client if they'd like it changed