RimWorld

RimWorld

Medieval Overhaul: Arcane Archaeologists (Continued)
17 Comments
turkler  [author] 15 Jul @ 3:01pm 
@Andreas the update of this mod was commissioned and I wasn't paid for a 1.6 update so it's certainly a 'if I feel like it'
Gottfried of Bouillon 15 Jul @ 2:26pm 
@turkler buddy can you fix the problem described by the guy below? The coat is falling under all layers of clothing
Andreas 25 Jun @ 12:24pm 
Will this work in 1.6 once the required mods are updated? Any plans to update this one?
Xeneo 26 Apr @ 10:29am 
ok so i don't know how and why but i made a full medieval modpack and somehow when anyones uses a magic book, it makes continuous explosion in the very top left of the map, and does litteraly nothing else.
Cody 23 Mar @ 12:34pm 
Also noticing the traders don't have any items on them, gonna sit down and see if I can find where the conflict is at, Just figured i'd say something so its not just one dude bringing it up then getting dunked on.
turkler  [author] 22 Mar @ 3:10pm 
@Twysted 'if that helps narrow it down' lol, lmao even. yeah I can't replicate your issue buddy, you're on your own
Twysted 22 Mar @ 2:13pm 
Howdy! The traders have no items on them. I'm using World Tech Limiter set to Medieval, if that helps narrow it down.
JoeOwnage 3 Mar @ 2:48pm 
sent you a DM on discord
JoeOwnage 3 Mar @ 2:10pm 
maybe look at house sanguin, their cape is on the same layer and doesn't do that
turkler  [author] 3 Mar @ 2:08pm 
@JoeOwnage that's how they were in the original mod, I'll ask the client if they'd like it changed
JoeOwnage 3 Mar @ 2:07pm 
The capes in this mod are on attachment layer and show up behind parkas etc. Base game capes are outer later.
mirandacmajor 2 Feb @ 9:05am 
@turkler that makes sense, thank you! i'll look forward to using it in a future save
turkler  [author] 1 Feb @ 11:55pm 
@mirandacmajor the 'add faction to existing save' thing is from the vanilla expanded framework, not base game. I can confirm that the factions generate fine on a new save.
mirandacmajor 1 Feb @ 11:42pm 
what should i do if i've added this faction mid-save, gotten the "new faction: add the faction, do nothing, don't show again" pop-up on load, accepted the default settings, but clicking the confirmation causes a "failed to spawn settlement" error pop-up the corner with no other recourse? i reloaded and tried again, but it failed again without even letting me go to the add faction -> settings screen. is this a common issue? if an error log would help, i can probably figure that out, but i was just wondering if there's something wrong i've done here that's painfully obvious, or a workaround. thank you, i hope i can add more magic to my game!
tupper-ware 29 Jan @ 1:01pm 
Thank you guys. I was using the outdated mod and was sad that the armours didn't work. :)
s4e1 "box cutter" 27 Jan @ 6:54pm 
absolute LEGEND
Baba Evac 27 Jan @ 6:52pm 
ah beautiful thank you for this!