Team Fortress 2

Team Fortress 2

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cp_welp
   
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Game Mode: Control Point
File Size
Posted
Updated
4.564 MB
28 Jan @ 9:22am
14 Feb @ 10:07am
2 Change Notes ( view )

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cp_welp

Description
A map I made from scratch, taking inspiration from multiple other maps, primarily Well but also 2Fort, Sunshine and Turbine.

Welp aims to be a good, balanced map first, a generally cool map second, and a good-looking map third. However, if people like it enough, I might work on replacing the dev textures with real ones and adding details.

While I have high respect for mappers, everyone looks to the old maps for inspiration, which would be understandable except most of the 'old maps' (like Dustbowl) were made before Pyro could even airblast. This map doesn't just assume that something is good because another map did it, and I'm willing to make any balancing change (within reason), even if it isn't conventional.

Known issues:

1. Spot lights were the easiest lighting solution, at least in my mind, but they look a little dodgy in some spots and look especially weird on low graphics settings. However, as a fix would require replacing most of the lighting, and it doesn't actually change gameplay, I'll only fix it if anyone cares enough about the map.

2. Sniper might be a little bit of an issue due to the large open areas lacking cover, but I won't know until someone tests the map, and I don't wanna tediously add a ton of cover just to realize I didn't even need to.

3. While I've tested this map for problems to the best of my ability, I can't test it for balance issues or some bugs without multiple people, and I don't own a server. So, if anyone wants to test this map and get back to me, I'll try to fix any problems with it.

4. I know you can only get out of the water by the middle control point, its intentional. I wanted to have the water be lower under the bridges, but Hammer just wouldn't allow it, so this is what I've got to work with.
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28 Jan @ 10:41am
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