Team Fortress 2

Team Fortress 2

cp_welp
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Update: 14 Feb @ 9:57am

Version 1.1

- Fixed in-bounds nodraw textures in Red bunker.
- Made the walkways in the missile silos wrap all the way around.
- Moved up the platforms with extra health and ammo in the missile silos, the spot they were in previously would've now been almost entirely inaccessible. Now, rather than being able to jump down and then having to rocket/sticky jump back up, you have to rocket/sticky jump up and you can just jump down.
- Made minor changes and fixes (a few misaligned/poorly sized objects I missed, mainly)

I'm still waiting on feedback to improve the map. I have to figure out what went wrong with my TF2 Maps account, and then I'll probably submit it for testing there.

For now, because I don't think I listed these anywhere else, here are the 'callouts' for the main areas (what I have officially named and/or just like to call various parts of the map) if it interests anyone.

- The middle area is just 'Middle' or 'Mid' or 'Center'.
- The indoor control points are in Red/Blu 'House' or 'Building'
- The final control points are in Red/Blu 'Bunker' or 'Basement'
- The hallways by the secondary spawn exits (which lead to the final points) are 'Stairwell' owing to the... stairs
- The secret route to the final point which opens up when the point in House is captured is 'Silo' or 'Missile'
- The main exits to the spawns (which also lead to the final points) are creatively named 'Hallway'
- The area under the center capture point is 'Sewer' or 'Hole'
- The areas directly outside the teams' buildings are called 'Courtyard' or 'Bridge'

Update: 28 Jan @ 9:22am

Version 1.1 (First Uploaded Version)

Minor fixes and changes.

Added spectator/welcome cameras.

I had to replace the water that led from the spawn-rooms to the upper-side passages with boring old stairs, since there was a problem exclusively on the Blu side with being able to see through the map while in it, and I absolutely could not fix it no matter what I did. Next time I have an idea for a cool map, I seriously hope it doesn't revolve around water, as water in source is absolute hell to work with.

I have a fix for the accidental nodraw textures in the red bunker as well as a few misaligned objects which I did after I uploaded this version of the map. Those small changes just aren't worth uploading on their own, however. If I get some feedback and make some changes, I'll make and upload an updated version of this map based on said feedback and including fixes.