Project Zomboid

Project Zomboid

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[B42] Mustang New Edge
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File Size
Posted
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13.785 MB
28 Jan @ 12:23pm
19 Mar @ 7:53am
9 Change Notes ( view )

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[B42] Mustang New Edge

Description
Mustang: New Edge

In a parallel universe, the Knox virus began a few years later, but the delay changed nothing—everything still fell apart the same way. However, advances in technology, especially in the automotive industry, gave birth to the next generation of one of the most iconic muscle cars on Earth—Mustang New Edge! – A next-generation take on the iconic muscle car. Featuring sleek modernized styling, a powerful presence, and just enough speed to outrun the apocalypse—if you can keep it fueled. Will you cruise the wasteland in style or become another wreck on the roadside?



Features:

- 5 variations

- Unique color paints for each model

- Fully armorable

- Fully animated

-Roof storage

-Spare tire



Notes:

- This vehicle can be found in : traffic jams, trailerparks, junkyards and parkingstalls

- This mod shouldnt cause any issues if added mid-save

- B41 version: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3419650474



Wanna buy me an energy drink? All support is greatly appreciated!
https://ko-fi.com/xerdes


Credit:
- This vehicle mod is a commission work by the request of 0kamiKaiju



[Copyright 2025 <Xerdess>. This item is not authorized for posting on Steam, except under the Steam account named <Xerdess>.

Workshop ID: 3416526032
Mod ID: [B42]MustangNE
27 Comments
phxntom1213 6 Jun @ 12:16am 
Why is it possible to install a custom spoiler on a MustangNE and MustangNEconvertible through the auto mechanic menu using a light bulb? I hope this gets fixed someday.
Xerdess  [author] 21 Apr @ 7:25pm 
@10praNINJA No problem, glad I could help!
10praNINJA 21 Apr @ 5:11pm 
@Xerdess It seems that the cause was not switching to the latest patch, as you mentioned. Thank you for letting me know!
Xerdess  [author] 21 Apr @ 2:13pm 
@10praNINJA Isnt it because youre using B41 version of the game for B42 version of the mod? If you want B41 version of Mustang its on this page: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3419650474
10praNINJA 21 Apr @ 1:29pm 
I managed to enable the mod by changing require=\tsarslib to require=tsarslib in the mod.info file. I haven’t tested if it runs properly yet, though...
Xerdess  [author] 12 Apr @ 3:01pm 
@jocephus26 you need to enable Tsar's Common Library B42 for the mod to work
jocephus26 12 Apr @ 2:44pm 
go to enable the mod and it says requires \tsarslib
Xerdess  [author] 19 Mar @ 7:39am 
@Beathoven Of course, I completely forgot that i left it there from my previous mod and never truly implemented it.
Beathoven 19 Mar @ 7:22am 
can you please rename your CommonTemplates.lua in this and the Tatra mod or delete it since you dont seem to be using the gunlocker at all, its destroying tsarlib functionality. or do it like that

Mustangnewedge = {}
Mustangnewedge.ContainerAccess = {}




function Mustangnewedge.ContainerAccess.GunLocker(vehicle, part, playerObj)
if not part:getInventoryItem() then return false; end
if playerObj:getVehicle() == vehicle then
local script = vehicle:getScript()
local seat = vehicle:getSeat(playerObj)
local seatname = 'Seat'..script:getPassenger(seat):getId()
return part:getArea() == seatname
else
return false
end
end
Xerdess  [author] 9 Mar @ 6:13pm 
@0kamiKaiju Noted, will look into it