Project Zomboid

Project Zomboid

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[B41] Mustang New Edge
   
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File Size
Posted
Updated
13.699 MB
2 Feb @ 6:55am
21 Jul @ 12:32pm
4 Change Notes ( view )

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[B41] Mustang New Edge

Description
Mustang: New Edge

In a parallel universe, the Knox virus began a few years later, but the delay changed nothing—everything still fell apart the same way. However, advances in technology, especially in the automotive industry, gave birth to the next generation of one of the most iconic muscle cars on Earth—Mustang New Edge! – A next-generation take on the iconic muscle car. Featuring sleek modernized styling, a powerful presence, and just enough speed to outrun the apocalypse—if you can keep it fueled. Will you cruise the wasteland in style or become another wreck on the roadside?



Features:

- 5 variations

- Unique color paints for each model

- Fully armorable

- Fully animated

-Roof storage

-Spare tire



Notes:

- This vehicle can be found in : traffic jams, trailerparks, junkyards and parkingstalls

- This mod shouldnt cause any issues if added mid-save

- B42 version: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3416526032


Wanna buy me an energy drink? All support is greatly appreciated!
https://ko-fi.com/xerdes


Credit:
- This vehicle mod is a commission work by the request of 0kamiKaiju



[Copyright 2024 <Xerdess>. This item is not authorized for posting on Steam, except under the Steam account named <Xerdess>.



Workshop ID: 3419650474
Mod ID: [B41]MustangNE
13 Comments
Rattchit 24 Jul @ 9:53pm 
my first car was a new edge. love seeing new edge representation lmao
Lu5ck 21 Jul @ 11:36am 
<3
Xerdess  [author] 21 Jul @ 11:07am 
@Lu5ck Should be fixed now, thanks for telling me!
Lu5ck 21 Jul @ 10:31am 
@Xerdess
If you are sure nothing is referencing that code then yes.
Xerdess  [author] 21 Jul @ 9:56am 
@Lu5ck Hey, thank you for informing me. I think that file is a leftover from when i was experimenting with something, and has no use. Simply removing the folder should fix the issue, right?
Lu5ck 21 Jul @ 8:40am 
Hello, you are overriding CommonTemplates.lua by using same file path "CommonTemplates\CommonTemplates.lua". That is why you need to reinitialized the global variable to add your functions, because you override the original "CommonTemplates".

If you just want to add an extra function, create file with different name like "CommonTemplatesXerdess.lua"

Then, add the header require 'CommonTemplates/CommonTemplates.lua' which means this lua need that file to be loaded before able to load your's.

Then just add your CommonTemplates.ContainerAccess.GunLocker(vehicle, part, playerObj)
Xerdess  [author] 7 Mar @ 4:54am 
@0kamiKaiju Im glad you like it!
0kamiKaiju 6 Mar @ 8:13pm 
Still absolutely love this car! also wasn't expecting you to make a B41 version but definitely worth the comission
KAMIKAZEEF 22 Feb @ 12:06pm 
Ah the ol SN95
Xerdess  [author] 19 Feb @ 5:49pm 
Im glad you like it :)