Songs of Syx

Songs of Syx

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Flaggermus Race (V69)
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1.851 MB
28 Jan @ 2:50pm
29 May @ 3:21pm
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Flaggermus Race (V69)

In 1 collection by Aly
Aly's Songs of Syx Modlist
6 items
Description
Note: I've been sitting on some of these assets for quite a while now. I haven't been playing much of anything lately and modding became kind of a more distant hobby now. Regardless, I thought I'd put these assets together with some things I already had done and release something. While I was still playing, I always wanted to have a cohesive completement for Garthimi, these bats are the just that. I haven't really played the new version, so if anything is broken or stupid, please let me know.



The Flaggermus are an enigmatic race of anthropomorphic bats who dwell deep within mountain caverns. Adapted to thrive in warm climates, these nocturnal beings possess a unique blend of agility and intellect. While they are competent warriors, the Flaggermus prefer to dedicate their lives to pursuits that stimulate the mind. Their wings, capable of both flight and silent gliding, make them exceptional navigators of the vertical, labyrinthine tunnels they call home. Socially, they value ingenuity and collaboration, fostering a culture where intellectual growth is celebrated and shared among their kin.




Portraits and Units

Flaggermuscome with fully customized portraits, with several available combinations to be generated by the game:



Accompanying the portraits, they also have their own custom units:



Technology Tree

To go in line with the theme of the race, the technology tree brings the opportunity to improve on the professions Flaggermus are pretty good at everything technical. The new technology tree also unlocks Acid Spit gland.



Acid Glands

Just like with Garthimi Expanded, the Flaggermus are also well versed with the Acid Gland. If you use Garthimi Expanded, Flaggermus Race must be loaded first. If Flaggermus Race is 0 for you, Garthimi Expanded will be 1.



Race stats

  • Strong battle stats
  • Preference and proficiency for crafting
  • Good scientists and administrators
  • Likes Garthimi

Feedback

As per usual with everything I make, I barely test it. So feel free to message me here or on the official SOS Discord. I may take a bit to respond, but I always do.

Known issues: There are no armor visuals, zooming out paints the nobles all purple.

[ko-fi.com]
24 Comments
Rat 29 May @ 11:20pm 
thanks for update to 69 yes:Rat_Laugh::respect_soldier:
Aly  [author] 30 Apr @ 7:12pm 
@Chiller Whale. Yea, all of my races are like that
Chiller Whale 30 Apr @ 12:59pm 
I love the vibe of these guys but they seem wildly unbalanced. Being good at combat, research, and crafting makes them better than any vanilla race.
Rainbow Rat 13 Apr @ 5:08am 
Flaggermus, such an interesting name... Jæ veit hva du er
Rat 12 Apr @ 1:01pm 
So cute Bat portraits yes:Rat_Laugh::rofl_pirate: I wish this game have some sort of ratmen yes:Rat_Laugh::deadrat::urist:
Isabella Von Carstein 10 Apr @ 7:45pm 
Ah my mistake I misread the last dev post and thought V68 was already out of beta.
Aly  [author] 10 Apr @ 2:45pm 
The mod is only available for the V68 beta.
Kodiak 10 Apr @ 7:18am 
@Vlad_von_Carstein you are probably not on the V68 Beta. You have to go into the steam properties for syx and opt in to EA68. This fixed the mod for me.
Isabella Von Carstein 7 Apr @ 4:24pm 
@Aly When I look at the mod list in the launcher, the mod appears as "Unsupported Mod" in red. Hovering over it shows the message "There are no version folders in mod." followed by the file location. Clicking the unsupported mod opens the mod files in the file explorer. It does show the V68 folder so I don't know the issue.
Aly  [author] 7 Apr @ 4:25am 
@Vlad_von_Carstein could you give me more details?