Total War: WARHAMMER III

Total War: WARHAMMER III

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Reign of Chaos
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Tags: mod
File Size
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598.363 KB
28 Jan @ 5:18pm
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Reign of Chaos

Description
Immortal Empires at Total War.

Brave New World
The world is divided and conquered among Legendary Lords. Every new start of the campaign is unique.
World generation process:
* Move minor factions characters to random spot and their provinces
* move hordes randomly around the world
* Upgrades province capitals to T3 and minor settlements to T2
* Minor factions' settlements are transferred to Major ones based on distances (with some margin)
* Capitals of Major factions are moved if necessary and upgraded to T4
* Cities are randomly developed (with constraints)
* Hordes receive development points and resources (impossible to insta build via script)
* Beastmen hordes receive additional random units
* Random technologies are researched (6-9)
* Random ancillaries are give (9/6/3 + 1% for legendary)
* Random armies are spawned for Major factions (based on available recruits)
* Characters receive random amount of experience
* Money are given to AI Major factions (6666-9999)
* Player factions lose some money
* Random wars are declared between Major factions (9% per met faction)
* Turn 1 Reign of Chaos (slightly tuned)
* Rotten Empires (lower faction potentials)
* Legendary difficulty has some additional tweaks to make life harder for a player

Reign of Chaos
The Chaos Gods retaliate each new moon after their Realms were invaded by mortals:
* Tzeentch [9%] - every minor settlement has 9% chance to be transferred to the neighboring faction and a war forced between them.
* Khorne [8%] - each minor settlement has 8% chance to be razed. Every Capital has 8% chance that it will be set on fire: 8% per building get destroyed otherwise it's damaged
* Nurgle [7%] - each settlement has 7% chance to receive plague. Each army has 7% chance to be decimated.
* Slaanesh [6%] - each region has 6% chance of rebellion

Compatability
Should be compatible with every mod which adds units/buildings and overhauls or changes starting positions.
* Mixer - if mixer is enabled Major factions are selected randomly (25% per faction, includes player if they have a starting settlement)
* Factions Potentials Submod is recommended when playing with Mixer
* Should be compatible with IEE, Old World & SFO
* Hecleas AI mod is recommended if you want more aggressiveness

My Mods
Helper UI
All Stats Meaningfully Revealed
Malakai's World Tour
The Chat
All The Units
Roflan Buildiga

Special Thanks
Ałchemist - for helping with mod pic
VM Crabling - alpha-boar in beta-testing

Credits
Creative Assembly - Supporting, enabling mod creation
Da Modding Den[discord.gg] - Essential Hub for Modding Total War
Frodo[github.com] - Rusted Pack File Manager (RPFM)
2 Comments
Malefic 3 Feb @ 11:34pm 
looking forward to seeing if this works with SFO :D
arabeschi.caleidoscopici 30 Jan @ 2:10pm 
This is what i need, finally the AI could be able to deploy not only chaff units