RimWorld

RimWorld

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Restore Content - Progression: Storage
   
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Mod, 1.5, 1.6
File Size
Posted
Updated
332.591 KB
29 Jan @ 12:25pm
13 Jun @ 3:24pm
2 Change Notes ( view )

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Restore Content - Progression: Storage

Description
Simple patch that undoes Adpative Primitive Storage content removal from Progession: Storage. Restores Storage Pit/Cellars and Meat Rack. Load after Adpative Primitive Storage and Progession: Storage
19 Comments
Bodacious Cowboy 25 Jun @ 10:24am 
Thanks a lot, I think i'll be able to handle something like that.
DrKartoffelsalat  [author] 25 Jun @ 7:04am 
@Bodacious Cowboy it's just a XML Patch operation that removes a line Ferny added in his mod to hide the stuff. I would assume it will similarily work for your issue.

For example here, Ferny removes the Storage Pits with this patch (see Steam\steamapps\workshop\content\294100\3292746186\Mods and Shit\Adaptive Primitive Storage\Patches):

<Operation Class="PatchOperationAdd">
<xpath>Defs/ThingDef[defName="ASF_StoragePit"]</xpath>
<value>
<designationCategory/>
</value>
</Operation>

and my patch does this (see Steam\steamapps\workshop\content\294100\3417113151\Patches):

<Operation Class="PatchOperationRemove">
<xpath>Defs/ThingDef[defName="ASF_StoragePit"]/designationCategory</xpath>
</Operation>

which is the exact opposite do just undo what his mod does.
Bodacious Cowboy 25 Jun @ 6:31am 
Yeah i'm aware. I'm saying I'd like to do that myself.
DrKartoffelsalat  [author] 24 Jun @ 7:16pm 
@Bodacious Cowboy this patch doesn't touch "Progression: Aesthetics" - only "Progression: Storage" and only for certain items from "Adaptive Primitive Storage".
Bodacious Cowboy 24 Jun @ 4:48pm 
How does this mod work? Because I'd like to re-add the Rustic Door that Progression: Aesthetics removes.
DrKartoffelsalat  [author] 14 Mar @ 12:21pm 
Only thing i can think of is to make sure to try loading that Sorting mod after this patch (or generally far down the list)
DrKartoffelsalat  [author] 14 Mar @ 12:19pm 
@Azraile i don't use "Tab sorting mod" and it works perfectly fine for me without that, so can't help you - not my problem to fix. I would assume the issue lies with whatever Tab sorting mod you use. This mod literally is two lines of XML undoing something Progression Storage does - literally the reverse operation, Progression Storage adds one line to hide the content, my patch removes it again. All this happens on game load, so there should not be any randomness, especially during gameplay to it.
Azraile 14 Mar @ 10:41am 
can you please fix what ever is goning on between this mod and the primary one that seams to some times but not always make all the storage item props show up instead of being sent to be props? x.x idk whats going on but it's anoying..... maybe it's because of tab sorting mod too? idk but I know if i poke the progression mod guy they will blame this mod so maybe you can take a look?
SkylineOdeum 17 Feb @ 4:25pm 
I remember Integrated Deep Storage attempted not only to integrate different mods but re-balance them as well. If anyone's unhappy about the balance of some storage items maybe they can try to look at, but it is, like the name suggests, tied to the old Deep Storage system. A feature I do miss is that it worked with some of the mods added storage back to some of the old junk you can find around the map like shopping carts and such, but some of those mods have long been abandoned.
DrKartoffelsalat  [author] 2 Feb @ 12:41pm 
@Usernames Are Hard maybe, i'm not here to judge. People should play however they want, i just wanted to give them the options back. Also especially the stone cellar takes a pretty substantial amount of work to build - so that balances it out somewhat, imagining there is a "sublevel" that's excavated. In the end, i view it as a cooled "fake" Z-level (or whatever people use these days) - it's as balanced or unbalanced as that.