RimWorld

RimWorld

216 ratings
Mechanitor Encounters
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Mod, 1.5
File Size
Posted
Updated
1.284 MB
29 Jan @ 7:54pm
9 Jul @ 9:52am
19 Change Notes ( view )
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Mechanitor Encounters

Description

[discord.gg]

This mod adds a variety of mechanitor encounters where you can fight against other mechanitors for powerful, exotic treasures!

A brief overview of the content added by this mod



A preview of some of the mechanitor treasures
From the mundane...

...to the exotic.


If you'd like to be spoiled about the contents of the mod, however, check out the discussions page.

Q&A

Can this mod be safely added to an ongoing save?
Yes!

Does this mod work with Combat Extended?
Yes! The mod is patched on my end, make sure you load this mod *after* Combat Extended.

How's balance compared to vanilla/other mods?
The exotic treasures added by this mod are rare and only obtainable by defeating powerful mechanitors, you will most likely only see 1-2 in each run. The treasures themselves, although powerful, are not too overpowered.

Credits

Mascot art was drawn by deerioca.

Lootable container logic was provided by Bread Mo.
Popular Discussions View All (2)
6
20 Feb @ 2:50pm
PINNED: [SPOILERS] Every artifact added so far
turkler
1
17 May @ 8:41am
error on caravan
Deankiller Turnupseed
81 Comments
citizern 17 Jun @ 9:50am 
turkler put my starsector in my rimworld :beeped:
turkler  [author] 11 Jun @ 2:41am 
if you think 'sex with a warqueen mech' as a string hidden in the debug menu you'll be amazed by what I'm adding to the game next
GravitWry 10 Jun @ 5:12pm 
I too JUST also found out about 'sex with the warqueen' in dev mode, I laughed so hard that I got a headache.
DodoMans 10 Jun @ 12:55am 
why do you add sex with a warqueen mech
CyberBatty7 9 Jun @ 9:41pm 
Want to make a (Any custom race can be a mechanitor), Mod?
Aitor 31 May @ 8:02am 
idk if its only me but this implants seem to be too weak when you consider how dangerous obtaining them is, like, i have to take almos all mi colony for a week, half of them will return limbless or die and the reward is... an implant that gives you a little quirk and cripples you, and you cannot even remove them, getting them is not worth the risk involved
SoakieCat 27 May @ 1:31am 
The girl in the art looks poorly armoured, I hope you keep her safe inside the base
turkler  [author] 23 May @ 11:09am 
@Raptor idk, give it a shot I guess
Raptor 23 May @ 7:15am 
igh, yeah.
Anyway, my point was not to remove it complete. I like to disable the material part (the glass and its assets).
Do you use that? Because if not it should work and we avoid the possible conflict & bloat.
I have no problem with the other stuff introduced.
And it is a problem with Rebuild & VE: They bundle things which should be parted. Best example are the warcarskets, which are simply exo-skelets, which are bundled to their pirate mod... thats like adding a unicorn to CE.
turkler  [author] 23 May @ 6:37am 
@Raptor under the comments of my machinists faction mod, people tell me to not use ve stuff and suggest rebuild instead. under the comments of this mod, people tell me to not use rebuild and suggest ve instead. I will continue to use both