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Anyway, my point was not to remove it complete. I like to disable the material part (the glass and its assets).
Do you use that? Because if not it should work and we avoid the possible conflict & bloat.
I have no problem with the other stuff introduced.
And it is a problem with Rebuild & VE: They bundle things which should be parted. Best example are the warcarskets, which are simply exo-skelets, which are bundled to their pirate mod... thats like adding a unicorn to CE.
But i get your point too.
My question: My approach is to use cherry picker to disable the material part. Are you using the glass stuff? Or will it break your mod?
Anyway, i know this is something pretty much every mod maker hate but perhaps you should consider to use one or two of the vanilla expanded mods for additional objects. They usually avoid the problem i mentioned above.
当然这不是你的错,不过12个带宽的加成感觉配不上不定期机械组进攻的debuff。考虑到机械组巢穴每次入侵带的这么一大坨小兵,我想我只是借了那个领主区区12个带宽,他是否值得这么生气...是不是应该给与这个植入体更多的带宽,或者削弱这个debuff?
正常情况下在别的楼层时一切事件(尤其是袭击)不会生效,但是机械组的报复袭击(就是那个植入了巨型上行衔路的报复事件)会发生在植入者所在楼层,导致b1层时落了一大堆落石
however the export tool, for some reason, just doesn't export symbols for certain stuff sometimes. I checked the symbols file and sure enough, the ego projector didn't have a symbol. manually added one and that did the trick
Nice.
I suppose I'll load up my latest save and spawn one in, then.
Out of curiosity, what was the issue?
Was I meant to recover this from their body before it disappeared? They never left their compound in the time we waited, though (We stayed there for quite a few days more than expected, waiting for some extra supplies to be made back at base).
There's also nothing on the carpet here when I dev unfog the map.
Additionally, going to a save prior to visiting the complex and then visiting it again reveals the same thing: The carpet is empty, and the mechanitor has the decaying projector. Killing them just gives an option to extract the mechlink.
there should have been a part with cream colored carpet, was there nothing there?
The mechanitor died of heatstroke while we were preparing an offensive (And waiting for reinforcements after scoping out the map), with only a mechlink and painstopper in their corpse, and a bandwidth pack + airwire headset in their inventory.
The only unique thing we've found is a makeshift charge turret and the crates.
Even the back room, with more militors, had nothing. The crates in the front area had some components, drugs, and devilstrand.
Is the turret the reward? It's not mentioned in the artifact list, but it is from this mod. Did we get a dud, or was the reward somehow destroyed, or failed to spawn? Does it matter that the mechanitor we found is a non-human species?