Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

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WEST81 Redux (1.051.0)
   
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Gamemode (Multiplayer): Gamemode
FX: FX
Multiplayer Compatible (No desync): MP Compatible
File Size
Posted
Updated
61.965 MB
31 Jan @ 4:17am
10 Jun @ 8:31am
37 Change Notes ( view )

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WEST81 Redux (1.051.0)

Description
Just my personal tweak of
WEST81 (BUILD 22 May @ 10:17pm)

In this module, here are my objective (or trying to) :

Weapon Parameter Tweaks
Trying to mix realism and the nature of the game engine. Using the power of ChatGPT combining real life weapon range and proportional scaling to fit in the game (1/2 to 1/10 depending on the equipment type)

Range (Not 100% completed but here is the picture):
Small Arms 100-150
DMR and Sniper 250
Cannons starting from 150 to just below 300 depending on shell size (20mm to 125mm)
Arty 150 to 1000**
ATGM around 300 (about 500 for airborne launchers)**
**some weapons has minimum range applied

Damage and Penetration still using vanilla hotmod/west81 since i believe its optimal atm

LOAD ORDER
*Recommend to use mod manager / option.set mod setup

(Other mods)
HOTMOD
WEST81
WEST81 REDUX
(Other mods -> Audio or VIsuals only)

Use your common sense when doing load order for who replaced whom. Things can break

Manual Mod Activation

1. Activate HOTMOD 1968 only in the game extras menu, then quit
2. Go to your C:\Users\<yourname>\Documents\My Games\gates of hell\profiles\45079202\options.set
3. Find the mods section containing "mod_2614199156:0" at the bottom
4. Ensure you have download from workshop, WEST81 and my WEST81 REDUX
5. Replace point number 3 with these what looked like as per below

{mods
"mod_2614199156:0"
"mod_2897299509:0"
"mod_3418043870:0"
}


Check out another REDUX series :

GOH Redux
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3440073666

MACE Redux
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3431610945

46 Comments
BroDimm  [author] 11 Jul @ 9:14am 
@Odysseus you have to edit each of the weapon type and caliber in /stuff folder.
Odysseus 11 Jul @ 8:52am 
How would I go about making my own adjustments to these files? I feel 300 meters is just too much and wwould instead like to see guns max out around 250 meters for 120 and 125mm cannons to be more like vanilla. This way, AI infantry arent useless who seem to enjoy charging in waves in open fields ignoring cover
surinaamse_parramaribo 14 Jun @ 3:19am 
pls make long rang schooting
АК-1014 10 Jun @ 8:46am 
As part of another strategy, maybe it's for the best, but this is the Gates of Hell, for God's sake, I recommend reviewing the prices of anti-tank cannon, but not making them free, let them be cheaper, but I know that they are quite powerful compared to ATGMs, but in my opinion, they are too Dear ones. And will you change the unit prices in exchange for action points?
BroDimm  [author] 10 Jun @ 8:41am 
Thanks for your inputs. No attack taken. Keep your test result coming (i need that). i will put notes to check. To put in the picture, range are currently based on calibre only. Consider GPT (which i used to calculate and plug in the data) are nonsense in some part ;)
АК-1014 10 Jun @ 8:36am 
Okay, if you consider this an attack on your side or hate on your mod, know that I just left a review, we played with friends, 4 people, and all together we thought that this was a flaw or maybe stupid, but we will still continue to play this mod, it really improves WEST 81
АК-1014 10 Jun @ 8:30am 
@BroDimm Okay, I get it, I don't care about the Javelin, but look at the prices, guns and firing range of some IFVs, but seriously, why does a machine gun, for example, a DShK, shoot further than a 30mm cannon? This is complete nonsense. Or is it made specifically against aircraft at such a range, well, I don't know.
BroDimm  [author] 10 Jun @ 8:26am 
A little bit about javelin. There is minimum range applied

{aimRange 250}
{minRange 50}
{maxRange 250}
{speed 40}
АК-1014 10 Jun @ 8:22am 
@BroDimm I don't understand the reality of your distance, for example, the BMP 2 has a range of 180 meters, since the range of a regular twin machine gun is several times greater, a vehicle with an ATGM, the Chinese one has a range of 300 meters at its speed, this is an imbalance, try to balance all this, let's say a tank does not shoot as far as an ATGM, but also look at anti-tank guns, why seriously pay 600 HP, for the MT-12 it is better to take a BMP with an ATGM, it is several times better. And reconsider the price of the 120 MM mortar
BroDimm  [author] 10 Jun @ 8:13am 
@lufian try without this mod (west 81 only). Sometimes, issues are inherited from original hotmod / west 81 themselves. Will check that if you can give spesifics (maps, units, doctrines)

@joker i am well aware of the distance of ATGM as you can get sniped often. I will revisit the scaling in the next update. The idea is to make some realistic range but some areas does not fits well to the game and give frustration if i am using real life scaling.