Age of History 3

Age of History 3

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Pops Aggressive AI Mod
   
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Game: Balance
Tags: AI
File Size
Posted
Updated
273.113 KB
31 Jan @ 4:01pm
1 Feb @ 7:22pm
3 Change Notes ( view )

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Pops Aggressive AI Mod

Description
*You don't need to change the "AI Aggressiveness" setting in game options for this to work, no more ridiculous clicking!*
*This isn't compatible with other mods*

This mod started to change the AI to be more warlike and aggressive, and is now a rework of all behavior. The end goal is to make the AI a worthy opponent that tries to play as a player would going for a world conquest.

In the base game the AI waits too long to prepare for war due to a few factors, and the mid to late game often becomes uneventful. The AI now prepares for war with lower thresholds for manpower, stability, and aggressive expansion. It will also prepare for war randomly more often, and colonize twice as much in all theaters. Unrest has also been reworked to prevent larger countries from falling apart easily.

The second update is out, now the AI will core much more frequently to sustain conquests. Building has also been reworked, in the base game libraries which do nothing (due to the base game's research system) are set to be prioritized 93% of the time. No longer! The AI now builds up its economy and utilizes other buildings. It currently tends to focus construction on high value provinces, some will be heavily built up in the first two centuries. As the game goes on, it gets wider.

This is a work in progress. The to do list will likely change as I tinker, releases will only be done when it's a clear step forward.

To do/wish list:

-Rework mid to late game AI-
-Likely will need to adjust thresholds for war targets
-Play test and adjust as needed

-Change army behavior-
-In wars the AI prioritizes removing occupation in its own territory too heavily
-Make it go "all in" or stick with sieges longer before the above ^
-The AI does at least know to target capitals in the base game

-Rework research system-

In progress:
-Play test AI building release-

Completed:
-Coring rework-
-AI building rework-
17 Comments
Il-Temerario 21 Feb @ 12:50pm 
thx a lot
Pops  [author] 21 Feb @ 11:34am 
Understandable! You need to change it in the last mod loaded, that has the GV_Sandbox file in it. That's all a load order does, either adds onto preceding data or overwrites it.
Il-Temerario 21 Feb @ 10:39am 
found is in another path
Il-Temerario 21 Feb @ 10:34am 
I thought I had to change it on gamevalues ​​of the game folder, on mods the folder is empty
Pops  [author] 21 Feb @ 10:00am 
If changing those gold values in the GV_Sandbox.json file in the: \Steam\steamapps\common\Age of History 3\mods\Pops Aggressive AI Mod\game\gameValues folder isn't working, you'd have to check it in any other mods that are overwriting the same file.
Il-Temerario 21 Feb @ 8:40am 
I tried but it remains 100 300
Pops  [author] 21 Feb @ 8:16am 
It isn't compatible with other mods, changes a lot of the base game including what you mentioned. I'll make sure to add that to the description. For the other question, you would have to modify those lines in GV_Sandbox after installing the mod:

GOLD_1: 300
GOLD_2: 100
Il-Temerario 21 Feb @ 6:10am 
I would add that other mods such as declaring war even without having points lower than 30 do not work.
Il-Temerario 21 Feb @ 6:03am 
a question, I modified the sandbox file by increasing the gold for when I want to experiment, but by activating the mod the values ​​return to the default ones, is there a way to solve this problem?
Pops  [author] 13 Feb @ 10:29am 
As stated in the description, the end goal is to make the AI play like an aggressive player going for a WC, the AI plays more wide than tall. The path to forming an empire would be a lot of fun, but if you do decide to plateau afterwards it will eventually get extra difficult.

-The AI will conquer entire continents
-The AI will seek you out as a war target, the base game is already coded to prioritize weaker or smaller neighbors. This happens more frequently, and opportunistically
-The AI will be stronger, usually maintains max size armies. In the base game it builds libraries 93% of the time, a huge money sink

I haven't tried it, but this might be up your alley: Esther's Adjustments . It looks like a more tall style of play

I'm currently waiting on the next base game release, as the AI will change with the selling of provinces being introduced.