RimWorld

RimWorld

Not enough ratings
[OBSOLETE] Davai's Adaptive Ideology Storage + Filter Manager Fix
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.5
File Size
Posted
Updated
136.000 KB
1 Feb @ 5:53am
1 Feb @ 12:09pm
4 Change Notes ( view )

Subscribe to download
[OBSOLETE] Davai's Adaptive Ideology Storage + Filter Manager Fix

In 1 collection by Davai
Mods by Davai
4 items
Description
This mod is now obsolete. AIS mod author renamed buildings defs. Many thanks.

Description
Fix for Filter Manager mod which throws erorrs when using alongside with Adaptive Ideology Storage mod. You need this mod only if you use both Filter Manager and Adaptive Ideology Storage at the same time.

This is a temporary solution and may be removed once authors of mods above fix it on their end.

Compatibility
This mod removes some storage buildings from Adaptive Ideology Storage, so it will cause red errors on load if these builngs are present in your colony. Otherwise it's safe to add and remove anytime.
Buildings removed: 1x1, 1x2 and 1x3 Locker Banks.

Errors
There are no known errors. If you encounter error:
  • Make sure that it's caused by this mod: remove all other mods from active modlist except for official expansions and required dependencies.
  • Use auto-sort in mods menu to fix errors caused by incorrect mod load order.
  • Publish your game log with HugsLib.
  • Leave a comment with error description, how to reproduce it, and a link to your log.
4 Comments
Davai  [author] 2 Feb @ 1:31am 
@bradson Yes, but changing defName in a def does not change references to that defName in other defs, so it may cause unpredictable errors. I decied to remove defs entirely as I personally don't use these buildings anyway
bradson 2 Feb @ 12:52am 
Patch operations can target and change defName nodes too. Removing shouldn't be required when the only issue is the name
Davai  [author] 1 Feb @ 12:55pm 
@The Blind One I described it on Adaptive Ideology Storage mod page:
Found problems using this mod and Filter Manager together. Filter Manager saves stockpile presets with defNames as XML tags. And this mod has defs with defName starting with digits: 1x1LockerBank, 1x2LockerBank and 1x3LockerBank. Saving any stockpile preset with Filter Manager and this mod leads to an error which prevents saving.
Error: Name cannot begin with the '1' character, hexadecimal value 0x31
Cause: XML tags can't start with digits.
The Blind One 1 Feb @ 12:47pm 
Why did you remove the locker banks anyway?