RimWorld

RimWorld

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Adaptive Ideology Storage
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
42.258 MB
1 Aug, 2024 @ 11:52pm
7 Jul @ 7:32am
16 Change Notes ( view )
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Adaptive Ideology Storage

In 2 collections by vin
Vin's Workshop
10 items
Ancient's Modlist
25 items
Description

This mod patches re-implements objects in Ideology to use the Adaptive Storage Framework so you can use them as build able storage objects and includes spiffied up versions of their textures made by me in case dilapidated aint your vibe!




Why should I consider using the Adaptive Storage Framework?
The adaptive storage framework uses vanilla systems to make storage work lowering overhead on your game, along side optimizations to the rendering of stored items, and a range of cool features like graphics that update as you store items.

I'd greatly recommend you check out a great performance mod made by the talented creator of ASF bbradson on GitHub!
Performance Fish[github.com]


Is this mod compatible with LWM Deep Storage?
Yes. ASF and this mod are perfectly compatible with LWM's Deep Storage. ASF even allows you to choose systems between the two. However, if you continue to use mods dependent on LWM's Deep Storage then I would recommend you look into LWM's Shallow Storage an updated fork that switches port to the vanilla storage fields improving performance.

Is this mod compatible with the X storage mod?
This mod should be compatible with all other storage mods. If one isn't let me know as it's probably a simple fix regarding the defnames that I have been lazy to update to make sure they're unique.

How do I use the other textures in the screenshots?
To reduce storage tab clutter this mod allows you to rotate objects to switch textures. Look for the handy "Rotate to change appearance" notification in the description of the object to know if you can rotate it.


This mod is a patch of items found in the RimWorld Ideology DLC. A portion of the textures are from Mo's Ancient mining Industry and Ancient Hydroponic farm facilities mods. Please support her! I do not claim ownership to these textures. I have also included the Chemfuel tank from Vanilla Factions Expanded - Ancients in the mod and have configured it to allow the storage of Chemfuel and Deepchem. I am not affiliated with the ASF team. I claim no rights to the contents of this mod meaning you are free to modify it and re-upload it as you please. Please just credit the original authors!
169 Comments
vin  [author] 4 hours ago 
@huohuoshou
known problem
huohuoshou 10 hours ago 
作者你好,我在使用该MOD时将仓库放在飞船上,但飞船前往下一个目的地时,发现仓库会发生错位,导致仓库被破坏,希望能够解决这个问题。

@vin

Hello, author. When I use this MOD, I put the warehouse on the spaceship, but when the spaceship goes to the next destination, I find that the warehouse will be dislocated and destroyed. I hope to solve this problem.
vin  [author] 11 Jul @ 11:54am 
PSA: all storage mods using ASF have a soft incompatibility with Odyssey resulting in disappearing storage graphics, give it time to get addressed.
Savage Servant 9 Jul @ 1:48pm 
@vin Thanks, I've read the comments but I didn't know that Steam could be late with updating the mods, hence I was confused. The mods you make are very cool the same :)
Brumes Wolf 7 Jul @ 4:09pm 
Seems to be back how it used to be, thanks!
vin  [author] 7 Jul @ 7:33am 
@Brumes Wolf
I just checked, steam didnt take my edit for whatever reason, reuploaded it. Check now.
bradson 7 Jul @ 6:57am 
@Ronik the rimworld discord server has a troubleshooting channel where this kinda issues can be figured out, looking through the full modlist. This mod alone definitely isn't gonna be causing errors in hauling AI, it's only adding passive buildings
Ronik 7 Jul @ 6:46am 
good afternoon, I get the error "pawn started 10 jobs in one tick " have users of this mod had similar errors and how to fix them
Brumes Wolf 7 Jul @ 3:37am 
The containers are still the wrong size, while I said 2x5 before it seems the size was 3x5 before these changes, while it is 2x5 now