DayZ
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MBM_HondaCRF450R
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Type: Mod
File Size
Posted
Updated
75.915 MB
1 Feb @ 11:02am
25 Mar @ 5:52pm
4 Change Notes ( view )

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MBM_HondaCRF450R

Description


Honda CRF450R - Free to use - NOT free to repack

Compatible with or without Survivor Animations mod

- 2 Versions included
-- With handlebars for Survivor Animation users
-- With steering wheel for non-Survivor Animation users

- Damage system
- Retexturable body and wheels
- Multiple colours, clean and dirty
- AWD for stability
- Leans into turns
- 2 sets of wheels - street and offroad
- Flashlight slot - toggles on with headlights key - NOT for Expansion users
- Pistol holster slot
- Pistol slot (if Holster is attached)
- Magazine slot (if Holster is attached)
- MotoHelmet slot
- 100 inventory slots
- Animated suspension and drive-terrain including chain
- custom sounds

Note - Because this is a two wheeled vehicle, I wanted the player to lean into turns instead of always staying straight upright. This causes some unwanted "rocking" back and forth on some uneven ground, ramps or after some crashes. It only takes a second for the bike to stop rocking and straighten back out.


Free to use on any server - NOT free to repack
Types file is in mod folder
Key is in mod folder

If you like my mod, please hit the thumbs up 👍


Comments, suggestions, or bug reports, head to my Discord
https://discord.gg/eP8mmYXgC6

Copyright 2024/2025 mebrad. This item is not authorized for posting on Steam, except under the Steam account named mebrad - Unless permission is granted by me.
Popular Discussions View All (3)
1
18 Apr @ 7:37am
Servers using this mod:
MadEagle
0
2 Feb @ 4:37am
Trader prices Adjust yourself
Launchit0
0
2 Feb @ 4:36am
Trader parts
Launchit0
49 Comments
NekoSensei 3 Aug @ 6:17pm 
Hi , client side if we remove a wheel we have a lot :

NULL pointer to instance. Variable 'wheel' during call 'CarWheel.GetRadius'
Class: 'MBM_HondaCRF450_Red'
Entity id:2270884

Function: 'EOnPostSimulate'
Stack trace:
MBM_HondaCRF450/scripts/4_world/entities\vehicles\crf450.c:275 Function EOnPostSimulate
JaviC 15 Jul @ 7:36am 
Great mod. How fast are they? Thanks
Crackpot 14 May @ 11:24pm 
Thank you @mebrad I will ask some questions and try one myself
mebrad  [author] 14 May @ 2:40pm 
@Crackpot
I've not got this report yet or noticed this issue on my test server.
Are users leaving the headlight on? Although there is no headlight, it still consumes battery if left on. The headlight toggle key does toggle on the attachable flashlight. I also put a green indicator near handlebars to show the headlights are on.
Crackpot 14 May @ 11:51am 
Hi mebrad, I am getting reports that this bike is going through batteries very quickly. Would you have a look please
mebrad  [author] 14 May @ 8:49am 
No there is no difference, I had to make them equal because the invisible wheel.. I think I have a script now tho that I can change this and give them different handling, I will be testing it very soon.
BARRY_050 14 May @ 7:18am 
\o/ hello i have a Question. is there a difference of handling with the different type of wheels?
finnz7 25 Mar @ 9:04pm 
@mrtanning this what i need i think i messed up mine
MrTanning 17 Mar @ 9:03pm 
anyone made spawnable types
mebrad  [author] 17 Mar @ 11:37am 
@BLUNT
Yea, likely with the next update.
It is retexturable, you can add some of your own colour options as well.