Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
hat kid was also just a head and changing to a diffrent outfits and dyes didnt fix anything
Sorry about the in-depth jank talk, I just wanted to get my point across.
This was a really short level thrown together in just a couple hours for the fun of it, so it didn't get in-depth testing, especially not with graphical parameters that I myself never use.
So if anyone who wanted to play but couldn't would be willing to give it a second chance and test my theory for me: I would appreciate it.
How this set up is supposed to work is that an Input Node is constantly detecting whether you're pressing left, right, or no direction, and the player's speed is manually set to a fixed positive X, negative X or zero value depending on said input.
Are you playing at a VERY high frame rate? Maybe even uncapped?
This is just a theory of mine, but maybe locking the game to 60 FPS could help?
(I myself cannot really go over 60, my monitor can't handle it, so if you could test for me, I'd be delighted.)
And yeah, sorry about that just in general, I'm not a real programmer, I cannot code at all, so all my in-editor kismet creations are janky as heck.