A Hat in Time

A Hat in Time

The Great Gravity Maze
17 Comments
Johnnyb 5 May @ 6:46am 
I only wish there was more!!! bro the ahit level creation community is just built different.
anômalo 3 Apr @ 11:59am 
incrivel
xXPH4N70MG4573RXx 25 Mar @ 2:11pm 
Master Piece:steamthumbsup:
Black Sabbath 23 Mar @ 8:31am 
2
___zzy___ 14 Mar @ 7:30pm 
1
Glasses-kun 9 Mar @ 10:33pm 
I had an unlocked frame rate and could barely move at over 200 fps. Locking to 60 FPS made everything work perfect.
Ender-dragonwolf 4 Mar @ 4:18am 
its a good idea,but the execution was horrible,i hated hat kids movents so much,it felt so wrong
hat kid was also just a head and changing to a diffrent outfits and dyes didnt fix anything
Abelix  [author] 3 Mar @ 1:44pm 
However, this Input Node produces different values based on frame rate, wherein higher framerates generate smaller numbers, and it might have been so small in some cases that it did not hit the threshold value for triggering movement.


Sorry about the in-depth jank talk, I just wanted to get my point across.

This was a really short level thrown together in just a couple hours for the fun of it, so it didn't get in-depth testing, especially not with graphical parameters that I myself never use.

So if anyone who wanted to play but couldn't would be willing to give it a second chance and test my theory for me: I would appreciate it.
Abelix  [author] 3 Mar @ 1:44pm 
The movement here is artificially re-created to make it so tilting the control stick or pressing WASD always corresponds to directions based on your view, and not Hat Kid's actual rotation (cat's out of the bag, it's not real gravity shifting, just tilting the fixed camera and moving all platforms along with it to create the illusion if you walking on walls. If not for this set up, while standing on the right wall, for example, pressing "right" would make you run up, and pressing "left" would make you run down, which is a bit annoying).

How this set up is supposed to work is that an Input Node is constantly detecting whether you're pressing left, right, or no direction, and the player's speed is manually set to a fixed positive X, negative X or zero value depending on said input.
Abelix  [author] 3 Mar @ 1:43pm 
A question to those who cannot move left/right:

Are you playing at a VERY high frame rate? Maybe even uncapped?

This is just a theory of mine, but maybe locking the game to 60 FPS could help?
(I myself cannot really go over 60, my monitor can't handle it, so if you could test for me, I'd be delighted.)

And yeah, sorry about that just in general, I'm not a real programmer, I cannot code at all, so all my in-editor kismet creations are janky as heck.
Kyle23 3 Mar @ 1:18pm 
feels VERY unplayable, i can only walk in VERY, VERY short bursts that decay over time

disabling all of my mods didnt help
allergic to deathwish 26 Feb @ 12:26am 
Why my kid has no body but only head in this mod map
Palladium346 24 Feb @ 2:57pm 
I don't know if it's just me, but when I try to play, I am locked up. I can't move Hat Kid (if not barely) and all I am able to do is jump and crouch. Can't move left or right.
CatSap 16 Feb @ 5:10pm 
yay
BritishSass 7 Feb @ 12:20pm 
An excellent puzzle level! I kept feeling like I was stuck or lost, but it wasn't as hard as I thought it was.Honestly, all issues were my own, and I had a great time!
Niko=OvO= 6 Feb @ 5:21pm 
Genius-level creative vision! I'm obsessed with this level design, though there's this hilariously unsettling bug – my Hat Kid character model is just a floating disembodied head... Has anyone else encountered this eldritch horror?
GamerGrim 5 Feb @ 11:58am 
WAIT I KNOW THAT GUY!