Timberborn

Timberborn

78 ratings
Faster Underwater Movement [U6 + U7 ✅]
2
   
Award
Favorite
Favorited
Unfavorite
Mod
File Size
Posted
Updated
114.853 KB
4 Feb @ 11:22am
8 Feb @ 2:16am
2 Change Notes ( view )

Subscribe to download
Faster Underwater Movement [U6 + U7 ✅]

In 1 collection by Luke ✞ Jesus Saves ✞
U7 Compatible Mods (My mods only)
75 items
Description
Are you tired of watching your hardworking beavers struggle to swim at a snail's pace? Do you find it frustrating that these magnificent creatures, known for their agility in water - (see https://youtu.be/w4FB9Omjn94?t=290 ), are unrealistically slow in Timberborn? Look no further!

This mod gives beavers a +50% movement speed when swimming instead of the game's default penalty of -30%. You can configure the number in the mod's settings (Menu -> Mods -> Settings button next to the mod name). The mod's default value is 0.5 which means a 50% boost. If you want to see how it was in the game, put in -0.3.

Enjoy watching your beavers swim like they were born to do!

Note: please change the value only once per game. If you need to change it again, please restart the game to take effect.

Mod source code (feel free to use it however you want): https://github.com/datvm/TimberbornMods
20 Comments
alby 6 Jul @ 5:51am 
agreed ;)
Luke ✞ Jesus Saves ✞  [author] 27 Jun @ 12:11pm 
Hi, I change the variable WalkerSpeedManager.SwimmingPenalty ( source [github.com]). Feel free to use, copy or add dependencies anyway you want :)
lapantouflemagic 27 Jun @ 3:01am 
hi !
i'm the guy who made the whitepaws faction, i just wanted to ask if your mod is scripted or is it just abuse of the negative penalty system ?
would you mind if i made it a dependency ?
mauerhofersebastian 28 May @ 11:16pm 
cool
Luke ✞ Jesus Saves ✞  [author] 24 Apr @ 11:05pm 
I recently added this note:
Note: please change the value only once per game. If you need to change it again, please restart the game to take effect.

i.e., at the main menu, set the value, then enter your game. If you need to change again, restart the game (the whole app, not just Reload a save)

Maybe that's the issue?
sombrerogalaxy 24 Apr @ 7:40pm 
I just wish they seemed to more obviously go faster? Even putting the number up ludicrously high doesn't seem to do much lol
Sturmstorm 24 Apr @ 6:59am 
this makes os much sense... going through water should not only lighten the load, but also enable their awesome tails to help them move... will literally change the way i create my city and actually make this game more realistic to my beaver needs... appreciate the share buddy!
Luke ✞ Jesus Saves ✞  [author] 22 Apr @ 9:18am 
Darn, who blew my cover? 🕵️
Master of stupiedity 22 Apr @ 8:26am 
Question luke, You wouldn't happen to be a dev throwing these ideas at the community to see what sticks?
Luke ✞ Jesus Saves ✞  [author] 17 Apr @ 10:24pm 
If anyone is interested in the technicality of why that's the case, I wrote about it in this Modding Guide: https://datvm.github.io/TimberbornMods/ModdingGuide/modding-basics (search for Warning).

TLDR: just restart the game is the sure way to apply the number if you were already in game.