Dominions 6

Dominions 6

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Geolland
   
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4 Feb @ 12:18pm
4 Apr @ 7:03am
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Geolland

In 2 collections by Mormacil
Mormacil's Nation Mods
11 items
SNM nations
13 items
Description
"When winter comes, so do the dark spirits in the night. They're heralds to the court of winter, set out to spy on the people to see if they're pious or not. When the kings and queens arrive they will punish the sinners and reward the pious.

The dark spirits ride through the night air in a great hunt. Aided by lesser demons, human followers and the dead. Great hounds and horses with flaming eyes carry the host on their prowl.

In the first winter the court will appear and with it the kings and queen of winter."


Geolland is a port from Dom5. A nation based on a variety of winter believes from primarily Germanic Europe. Demonic men serving lords who represent the winter storms and command the dead.

You field barbaric lowly armored troops, summon sacred undead and wait for the first winter to get access to your powerful cap only mages. Bartls and Bullerclås both have the ability to shove small beings into their baskets while the Herilaz can fly while blessed.

For now only the EA is supported.
Popular Discussions View All (1)
3
28 Apr @ 12:54pm
Feedback discussion
Mormacil
15 Comments
Mormacil  [author] 30 Mar @ 11:46pm 
Yes, the flying is active magic so you don't keep that up for an entire month.
Rough 30 Mar @ 4:58pm 
but they're supposed to only fly in combat? they aren't flying on the map
Mormacil  [author] 30 Mar @ 2:34pm 
I set their movement beyond a regular horse but shy of truly dedicated horses. But I forgot genuine fey horses get a mapmove of 26 without flying so I'll set it to that. That feels more accurate to my ideas.

As for the Wuid, I didn't want them to be about summoning free stuff but going from 2 to 3 shouldn't break things. Increased their cost to match the increased mobility and warriors though. Will push this in a future patch.
Rough 30 Mar @ 9:06am 
also, if wuid are intended to have flying mapmove, they should probably be more expensive. They're pretty insane for a mere 265g, especially with a contingent of flying storm riders
Rough 30 Mar @ 9:05am 
The Storm Riders and Wuid don't seem to have flying mapmove, is that intended? I confirmed that the Storm Riders fly in combat, not sure about the Wuid. Maybe it's because their mounts aren't flying? Also, I recommend increasing the number of wolf warriors a wuid summons from 2--->3, it's too much of a waste of mage turns as it is.
Mormacil  [author] 13 Feb @ 8:53am 
Yeah will be 'fixed' in the next version. Entirely harmless for now.
John Gooner 13 Feb @ 3:54am 
When selecting the mod, I get an error that says "Warning the mod contains 4 errors". I used no other mods, game version 6.25
Mormacil  [author] 9 Feb @ 11:59pm 
It does require you to go beyond the regular -3 to 3 scale so I wanted it to have impact or do you feel that's too easy to reach?
must.dissent 9 Feb @ 7:36pm 
I really like then flavour and I'm having fun. I do think the spawn rate of the Knight of Winter is probably too high to be balanced considering how strong they are. I honestly think it should be half or less of current.